"Dollar-per-hour" is the worst thing to happen to modern game design.
Devs stretch their games with mindless chores just to justify the price tag.
You refuse to pay full price for a 20-hour game, but data shows that less than 30% of players actually finish 60+ hour games.
I'd much rather pay for 20 dense hours with zero filler than 60 bloated hours of map clearing. The Uncharted series is a perfect example of this. Amazing pacing with zero fluff. Exactly as long as they need to be.
We need to start valuing density over duration again.
20 hours of content for a single player experience is insane.
Every Star Wars movie back to back is 25 hours.
The LOTR extended cuts are 11 hours total. Throw in The Hobbit to get to the 20 hour mark.
10 average James Bond films will get you to 20 hours. That’s just under half the entire catalog.
Open world games really did a number on the perception of expected play time with games.
this is extremely cool in general but i'm just so happy for james ortiz, who's talked about how puppetry is "the thing that invited all of me to work, as opposed to just a part of me" and him being recognized for that would be so special