Shader to animator bridge, allowing parameters on an avatar to be driven by shaders.
Here I'm using a shader to read the scenes brightness and flip a bool once the scene goes below a brightness threshold, which the animator then uses to toggle the cube.
[#VRChat]
"Always lucky, never punished"
I got lucky! A resident at the apartments heard me and let me in! I was able to get my spare key to the car! All's good now!