Herald: Complete Edition is AVAILABLE NOW as part of #LudoNarraCon! We've been working on our high-seas narrative adventure for the better part of a decade and are thrilled to be able to share the fruits of our small team's labor.
#indiedev#indiegame#visualnovel#adventuregame
Wispfire is nominated for two Dutch Game Awards this year! 🤩We're in the race with Herald: Complete Edition for Best Audio and Best Narrative. On December 3rd we will know who wins the prizes, so fingers crossed! 🤞 #awards#gameawards
Looking for voice actors based in the EU! 🎙️
Casting 9 different roles for a spicy Vampire game :> We're especially interested if you have some experience with acting or vtubing for ~reasons~
https://t.co/GoLDuppyIG
Old teaser from our pitch demo for the vibes 🔽
In our latest interview Seoirse talks to Roy from
@Wispfire all about his sea faring adventure game Herald The Interactive Drama which is now complete! You can check out the full interview below and anywhere you listen to podcasts!I https://t.co/uqqnZ8z8gU
You're not just going to be exploring a fine merchant ship. Here's a brief tour of the abode of The Rani, a place you'll want to get pretty familiar with, if for no other reason than to be jealous of her interior design chops.
Who did you help out during the violin chapter? Choose carefully, you might make a powerful ally who helps you later on, or a bitter enemy who leaves you in the lurch when you need it most.
We've got an overall positive rating on Steam! If you're into visual novels, adventure games, or choice-driven narratives, please give our little project a try. It's the culmination of a decade-plus of work from our team, and we truly think you'll love it.
#visualnovel#indiedev
Herald is a story about justice, about freedom, about self-determination, and about doing your damndest to protect everyone you can in a world that sees people like you as lesser. Find your family and change the world.
#indiedev#narrativegames#indiegames#gamedeveloper#gaming
On one hand, squashing bugs for Herald's release was a huge pain. On the other hand, doing it gave us the excuse to put together an entire folder of bloopers like this one. Unfortunately, we had to axe non-Euclidean Tabatha for the final release.
devil went down to herald he was looking for a soul to steal
he was in a bind 'cause he was way behind and he was willing to make a deal
(animating violin playing is hard)
When we say your choices in Herald matter, we mean it. This is a mockup flowchart of *one* short conversation, and though we had to zoom out so far it's unreadable, you can see how dialogue changes not just based on your responses, but by previous choices you've made.
“Herald's message is more important than ever”
Thank you for the shout-out, Control Magazine! (If you don't speak Dutch, Google Translate is your friend!)
https://t.co/HzbPNIXEDK
LudoNarraCon is over and our launch discount is done, but if you want to save some cash on two great games, check out the High Seas, Deep Ocean bundle to grab both Sub-Verge and Herald for just a couple bucks over our normal price!
#indiedev#gamedev
In a game full of hard decisions, there's one that rises above the rest to test your character the way few others will.
What did you do with the rooster?
Patch notes! We've squashed a ton of bugs (thank you for helping us hunt 'em!), so the game should run much more smoothly now! If you haven't yet, please consider reviewing, especially now that we've made these fixes!
https://t.co/WtuhmeARLM