Our first event in a very long time is one we know and love! Heartstrings Studios will be attending Tokyo Game Show 2022 with a brand new look at "Witch"!
#TGS2022#indiedev
Our hope is to solve this issue in good standing with the overall organization, and possibly continue our working partnership, as it would stand to be one of the greatest chances to return to development down the road. Until now, they've always taken care of us.
We are sad to announce that we are indefinitely delaying production on "WITCH". While we've fought to avoid this outcome, a client company we completed extensive work for this year has refused to pay us, causing budget issues and forcing us to halt development. We're sorry.
The client is a major reason we were able to continue development and hire the developers we were able to over the past few years. We've been able to offer part and full-time work based on our contracts with them. Things are still in progress but that takes time.
@bladeweaver7 Sadly, we were told that appointments for visas at each of our embassies were backed up by months and we had no way around it to ensure we could attend. We didn't know this until after we had paid for our booth and had to get the ERFS paperwork, and we were forced to cancel.
Our first event in a very long time is one we know and love! Heartstrings Studios will be attending Tokyo Game Show 2022 with a brand new look at "Witch"!
#TGS2022#indiedev
We're sad to announce that, due to serious issues with delays/difficulties through the embassy in obtaining the business visas in time, we are no longer expecting our presence at Tokyo Game Show 2022. We will announce any changes if they occur.
Our lead programmer @b0tster made a post with a lot of our new NPC management code. This includes perspective shifting based on location, run and walk animations, pathfinding, and more.
We've still got some other fantastic stuff in the works to make the world feel alive!
Our https://t.co/J9qIelGOwP site is being ported to https://t.co/mt3HM6ZsDo as of 8/1/2022. The old email contact addresses will remain for the time being, but we will begin to direct any emails to the new site. Thanks!
The music team at Heartstrings Studios (especially our go-to for our metal music, Michael Pahalen!) put together a metal version of "The Outsider" by @TheNobleDemon to celebrate @b0tster's BBPSX, but kept it secret because "spoilers". I think it's time.
https://t.co/eZzk3Llryh
Our amazing lead programmer, @b0tster, just had a
@noclipvideo documentary released about the incredible Bloodborne PSX demake she made! The entire team at Heartstrings Studios is incredibly proud of the work she's done!
BBKART WHEN THO?
https://t.co/wtWiAUokSX
@b0tster We should do a thread of posts based on the intricate work you have had to do with crafting a JRPG system. How many hours the most minuscule things can take. I know we all have been shocked at how much goes into just creating the core system, and you deserve the recognition!
We're hard at work getting a demo done up for Tokyo Game Show 2022 and we're proud to announce it will also be available to the public once we're done! For now, here's a preview of some of what we've been working on:
@HeinyReimes@HeartstringsDev We really need to get the new trailer posted. TGS is just around the corner...
Thanks for the shout out! Here's some unreleased goodness that we'll be posting soon!
Heartstrings Studios is hiring a Real-time VFX Artist!
- Freelance or part-time contract
- #UE4 4.27 + Niagara experience
- Making magic of all kinds
- #JRPG knowledge a plus
Send portfolio or samples to [email protected]#gamedev#gamedevjobs#indiedev#VFX
When you're in a meeting and mean to say "Wisps" but spell it "Whisps" and your team decides to not let it go.
(Comic courtesy of our lead artist @Katkatteroo)