This avoids frustration and stops beloved Pokémon (Rayquaza, Lugia etc.) from becoming less powerful or irrelevant in PvP after raiding them. Enhancing Pokémon instead of weakening them prevents frustration, maintains interest in raids and motivates dedicated players like myself.
@NianticHelp Dear Niantic Team! I appreciate your good commitment to enhance the PvP experience in Pokemon Go. As an active player I'd like to share my thoughts on recent changes. Instead of nerfing attacks, use buffs or introduce new attacks to counter the current strong Pokémon
@TheZzweilous@ThoTechtical Yet buffing Zygardes counters (imho) is the opposite effect, since now you are not frustrated that your mons didn’t get worse, but some got better, and you are willing to get the new buffed ones. Betterment of Pokémon keeps the game alive and is much better than deterioration.
@TheZzweilous@ThoTechtical I would like to add that nerfing one Pokémon with the loss of a lot of of good Pokémon (at least for me) also destroys the “trust” in grinding in the first place
(e.g. Ray, Groudon, Lugia etc.) The result would be demotivating and frustrating and slowly kicking me out of the game
@RadioTimes@NianticLabs Thanks for all the nice updates over the years Tim!
I have an idea about Rayquaza in order to see play in PvP after the breaking swipe nerf. I suggest changing Dragon Ascents energy cost from 70 to 60 energy. It is arithmetically equitable compared to Origin Pulse w/o the debuff.
@PokemonGoApp Hey Pogo-Team, I prize most of your attack changes!
Nevertheless, for Rayquaza to see play in PvP after the breaking swipe nerf, I would recommend changing Dragon Ascents energy cost from 70 to 60 energy. It would be a necessary and safe change because it is only learned by him.
@PokemonGoApp I appreciate most of your attack changes!
However, for the purpose of Rayquaza to see play in PvP after the breaking swipe nerf, I would recommend changing Dragon Ascents energy cost from 70 to 60 energy. It would be a safe and mandatory change because it is only learned by him
@PokemonGoApp@NianticLabs I would like to add, that I think the best scenario is to not nerf breaking swipe in order to keep all the Pokémon (besides Steelix) that recently got the move (for good reason) playable, because the move itself is truly fun and more complex & consistent with a 100% debuff chance
@PokemonGoApp@NianticLabs Hi PoGo Team, my recommendation for attack changes next season: Steelix: Delete Breaking Swipe, replace it with another move in his attack pol, or nerf it (66,6% debuff chance), but in order for Rayquaza to still see play buff Dragon Ascent from 150-> 160 or from 70 to 65 Energy
@PokemonGoApp I would like to add, that I think the best scenario is to not nerf breaking swipe in order to keep all the Pokémon (besides Steelix) that recently got the move (for good reason) playable, because the move itself is truly fun and more complex & consistent with a 100% debuff chance
@PokemonGoApp Hi PoGo Team, my suggestion for attack
changes next season: Steelix: Delete Breaking
Swipe, replace it with another move in his
attack pol, or nerf it (66,6% debuff chance),
but in order for Rayquaza to still see play buff
Dragon Ascent from 150-> 160 or from 70 to
65 Energy ^^
@ChasingPo @Magmarman26@TheZzweilous The same feeling for me for Steelix Breaking Swipe. If Niantic would nerf it, it would hurt all the other BSwipe users so much that it would feel more like a let down than a big improvement (for me). However, a big buff for Steelix counters for keeping him in check, would be nice
@TheZzweilous I think as well that breaking swipe is a strong move; however, in my opinion, Steelix has one major mechanic that may prevent him from nerfing, and that is his switch-out vulnerability. A lot of other dragons, like Rayquaza, may drown, and Zygarde may not be as balanced WDYT? ^^
@NianticHelp @BrighterWorld2 Hi @NianticHelp I was wondering why I can’t earn Rare Candy XL from carbink in Pokémon Go while walking?
Would be great if it would be possible ^^
@spieletrend Welche Pokémon würdest du gerne mit neuen Attacken für PvP sehen, welche aktuell unspielbar/unsichtbar im Meta/Spiel sind (z.B. Suicune etc.)? #FragSchilling