@GamefolioGG If the lovechild of Slay the Spire and Balatro became obsessed with old school D&D - you'd get Ruinous. A Roguelike deckbuilder with satisfying combos and unique bosses.
Steam link: https://t.co/11IfTqvwlB
@VideoGameCream Happy #TrailerTuesday! Here's our trailer for Ruinous - a classic fantasy roguelike deckbuilder based on the rules of the card game Scoundrel. Demo launching soon!
Wishlist on Steam: https://t.co/11IfTqvwlB
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@IndieBandits If you can imagine the lovechild of Slay the Spire and Balatro who is obsessed with D&D then you'll likely be picturing Ruinous! β¦οΈβ οΈβ₯οΈβ£οΈ βοΈ
Steam link: https://t.co/11IfTqvwlB
Unique bosses, combos, satisfying builds and more in this fantasy roguelike deckbuilder.
@Okami13_ As a game dev who tries to avoid AI I gotta say, it's kind of impossible now. It's in every engine, every IDE, every source control etc. And even if your employees do write placeholder text or build mood boards themselves, how can you be sure AI wasn't used in the first place?
@thomasbrushdev It crushes me when horror devs make games that are too dark or covered with some crazy shader to the point where you can even see what's going on.
It's not scary game design. It's bad game design.
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@waterwitchrpg I've submitted a request on your website, however I wasn't able to submit my email since I was getting an error. Feel free to drop me DM and I'll send over my email :)
@shaniicee_twts Sure! Mainly we after completely rehauling our visuals to something higher res with more detail. If you take a look at some of previous tweets you'll see how how the game looks currently with low-res self-made placeholder art :)