@GlobeAdvisor@briddell57@Advocis@SenecaCollege@bcit There's evidence that using games in education helps students learn, and by incorporating VR/AR into peer-to-peer role playing plays two roles: one- introducing them to new worlds in which to interact; two students will socialize after a prolonged period of isolation. #EDU214
@TheVRLady1 Love that this reaches rural communities and home schooled students. It allows opportunities for students who wouldn't otherwise be able to get these experiences!
#EDU214
VR in the classroom allows students to view the world in new ways where they become part of the environment they are viewing. VR/AR allows users to view objects in real time or meet with experts that they wouldn't otherwise have access to.
#EDU214