Hey everyone, in these last few months (Nov-Present) my passion for Predecessor has dwindled more and more so I have taken the tough decision of retiring in Predecessor casting.
Here's a few reasons why:
(1/5)
Been working on this project for the past half year together with @RyuhDK & @sh1ftm whom deserves all the credit. Exciting finally to be live 🔥great work from everyone involved 👏🏻
And when I say Paladins, I mean CLOSED BETA Paladins. Back when you had three areas on every map where the Siege Engine could spawn and you breached vaults
500 hours into #Deadlock and gone from Initiate to Emissary. The game is incredibly frustrating when things go bad but satisfaction of overcoming that is ACE
Just tried #Highguard and as far as I've experienced I like it but it feels like if Paladins and Apex Legends had a child
@OneFrameMan21@IGN The aesthetic is so much cooler at least in my opinion. Radiant/Dire is a very bland concept that doesn't really immerse yourself in the thought of the opposing factions. Legion and Hellbourne has a DISTINCT design difference in their heroes and bases
I have been converted. Deadlock is where it's at and I'm gonna go watch @DLNightShift #11 live right now! You should go check out the action!
https://t.co/MEwP1404W6
MARVEL RIVALS SNAP LEAGUE IS OPEN FOR REGISTRATION! ���
Our first edition will commence on August 28th and it's gonna be a blast! Show everyone your skills at @MarvelRivals with Us! 💪
#Esports #GrassrootsEsports #MarvelRivals #SnapAPic
https://t.co/RaxD1omcnZ
I gotta admit, Season 3 of Marvel Rivals is painful. It's like people just stopped caring all together and it reflects in their gameplay. People staying on a hero that's underperforming all game, whiney Duelists with 8% accuracy and the worst Vanguards I've seen so far.
@treegrover Oh several games. Been grinding for hours and every game I have has at least one of the three types I just mentioned. Even using voice chat to communicate I get a "stfu" and I did not experience that seasons prior
The reason why the shadow pools worked was because they could be used for more than just ganking (namely the dunk mechanic for an example) and travel mode was a great way to force decisions out of your opponent.
Only picking one was okay but choosing neither seems odd
I wanna be absolutely honest with you - I feel adding Agora to Predecessor is a fruitless endeavour. The mechanics made the map, the map didn't make the mechanics.