@girlglock_ I guess it also starts with "home" being a thing only since Windows Vista/7. So there is no proper concept of home dir for windows users. A lot of "power-users" also creates folders just on C drive, or separate partition too. Basically to forget about permission shenanigans.
@girlglock_ Basically 99% of windows users don't "need" to the whole home dir structure, just the main "media" ones. They see less = they have to think less.
You can fully manage your quick access manually though, so you can pin the "correct" home dir and anything other you want.
@eugenio8a8@richJ_cs The data accuracy might be helping a bit though. Like when you are moving and the shot counts when tick happens your vertical speed might be higher by then, plus you might be a bit off target those ms later. Though we are literally speaking like 5ms difference 😅
@eugenio8a8 I've just felt that the feedback data can be a bit random, cause a partner watching Netflix or neighbor's wifi being on same the channel can impact how people will feel the difference.
But I guess decreasing the rate is easier than setting up a good router with SQM
@Matty_OW Recommending CS2 for aim trainer mains sounds like trolling. CS2 main mechanic is movement (especially in CS2 compared to older CS), so it's like begging for frustration.
It's kinda like you would recommend a gym enjoyer to try playing Volleyball 😅
@iamcs2kitchen@CounterStrike Don't forget m4a1s will currently have 5 mags (old 20/80). More than ak or m4a4. Imagine old m4a1 with 20/40 😅
Usp though (3 mags of 12) 🥲
@iamcs2kitchen I feel like players underestimate how much visibility changes, it literally means you not only fast acquire static target, you can instantly go for the head.
Add to it hard to read animations and you get the current meta.
And compared to 1.6 CSGO had way better visibility
@coachdpcs@eugenio8a8@iamcs2kitchen Does Valve consider it a bug though?
Realistically blinding and deafening should work independently. For sound it shouldn't matter if it exploded in front of you or just behind your back. Only distance matter.
Maybe that's how they implemented it.
@iamcs2kitchen I think it's because a lot learn it purely by "feeling" and don't understand that the only "hard" part is landing/positioning on the frame. Then you can just do this - no strafing or hitting any complicated timing - I overdid it with just W at the beginning 🥲
@tekno_cool@MaximsTweets Thx for sharing this. It gave me the idea that this change can actually effectually regular gameplay. In situations like this you will now lose way less speed and it will be way easier to keep your movement dynamic even during duels.
@MaximsTweets It's actually "easier" with new one now, I get 0.999 or 0.996, which is higher than my avg mul on legacy.
@tekno_cool how do you like this change?
@MaximsTweets It's actually "easier" with new one now, I get 0.999 or 0.996, which is higher than my avg mul on legacy.
@tekno_cool how do you like this change?
@ContrabandCrepe@austincsgo_ I haven't checked it properly yet, but best T spawns were faster.
Still CTs can try collapsing with utill. You probably want to molly door side to be safe.