@DreadedGoldGuy @CentroLeaks bw and bw2 full svn repo are leaked. they need cygwin,ruby,excel and codewarrior 6 for dsi to build, most sdk libs are already in source tree
@CentroLeaks even hgss cost me spare time in 2 days to build a srl that only works in 8m ram mode, using an older nitro sdk and crappy compiler that chokes when a single-line comment ends with a shift-jis kanji that ends with 0x5c
@itslodey@RockmanCosmo bcff7 is a game-as-a-service that rely on servers for player data and chapter data. thus no way for end users to perserve it in original form at all
@RockmanCosmo of course the preinstalled gundam 0079 is the most impressive
this is how it run in emulator in 2x resolution
i think it was meant to showcase the power of Uniphier 3 SoC
@KatsuragiKeima_@RockmanCosmo @NaoyaShinota basically not as it depends on server much, unlike doc lost episode which is basically local-only
because of DoJa's limits and square enix's business decision they made quite a number of their i-mode games GaaS, pioneered that in mobile game industry
@RockmanCosmo there are 2 copies of ffiv with initial scenario data and bonus dungeon scenario data but unfortunately it's chapter based just like ff4 after and ff legends
Here's the full list of Square Enix games that Naoya preserved! Huge thanks to @m3M0RyHuN73R, @XLeonier, @i_nocturne1, and others in the Kahvibreak Discord for analyzing these game files. There's more work to be done with BC, so please join that server if you can help! (9/9)