Concluding group play for PoE 2 Patch 0.5 week 1, Return of the Ancients
Numbers:
2652 divines total
After an even 7 way split (6 mappers 1 trader):
378 divines per person
Total playtime: 74 hours
Actual farm time is really hard to calculate, we wasted a lot of time doing quests for atlas passives, leaguemechanic passives and master points that were bugged. We played 43 hours after our atlas was mostly set up.
We didn't do investments this time around, one exception being a flipped a Temporalis for ~200 div profit which is less than 10% of our total gains.
This means that we made ~8.7 div per hour per person in the party. Divines are a lot more common (compared to week 1 of any past PoE 2 patch) so this number is pretty inflated.
The best comparison as always is to efficient solo players, who played as much as we did. Those players had 4-500 div net worth on day 3, it took us 6 days to (almost) get there.
The current best solo strategies are 15-20 div per hour at the time of posting this. (Edge cases like selling carries are even more.)
We found 1 Mageblood, which was the only big drop we had. Our next biggest unique drop was a Shrine scepter (~28 div) and our next highest sale was a 45 div blue (2x t1) staff :D
We had fun, and we would have had a lot more fun if the nodes we spent hours questing for worked.
- We were missing double tablet effect on every Grand Mirror map
- We would have been running Hilda for 75% tablet effect on every map if that node worked
- Most maps can't spawn enough abysses because the map layout literally can't fit them so our 3-4 div tablet investment is wasted
- Buffer underflow crash, in some sessions every single map
- Some nodes on the tree that grant more rare monsters / rarity / rare mods simply don't work
- Abyss selectable nodes that drop omens only work if you select Amanamu tribe
The list of bugs is too long to include here, I just mentioned a few that messed with our plans. Understandably a huge patch like 0.5 is bound to have issues but this is the most buggy state of either PoE I've played week 1.
I still wish they lowered or completely removed player collision, especially with how claustrophobic some maps are. Two or in some cases one player is enough to block everyone else from passing in a corridor.
Still, had a good time, playing with friends is fun, and PoE 2 in general is moving towards a good direction, and a much more complete game overall.
I'm almost back to EU schedule, going to start my solo adventures soon. Not sure what yet, tune in to find out!
Thanks for watching us this week, see you on stream ♥️
Masters of the Atlas introduces Ascendancy-style endgame progression in Return of the Ancients.
Choose from powerful Masters like Jado of the Order of the Djinn or the monster hunter Hilda, each offering unique bonuses!
Learn more here: https://t.co/CwJDpaJCDg.
Path of Exile 2: Return of the Ancients launches soon on PC and consoles! 🔥
Get ready for launch day with everything you need to know, including launch timings, preload details, and how to start downloading early: https://t.co/AAsPBVlZ6T