@FragalyticsGG@PimpWinneche yes AI AC has limitations that are miles away from what would be possible with kernel AC. AI can only ban full rage cheaters, such as those using crazy aimbots or movement hacks. Wallhacks and radar hacks will never get banned with AI there would be a lot of false positives
@aCovingtonBot@PimpWinneche That’s because the anticheat doesn’t have 100% proof, so they don’t issue bans, other games/anticheats actively look for the cheat itself, hardware used for cheating, or drivers employed for cheating purposes.
Valve only analyzes playstyle.
@Kerovski@Zeisen666 I have data from 3 botting services, and the numbers are stable, at least for weekly drop bots. Armory Pass bots have dropped dramatically, but that was more likely caused by the economy. For example, the numbers from September 30–October 7 and November 4–11 are almost identical
@Kerovski@Zeisen666 I have data from 3 botting services, and the numbers are stable, at least for weekly drop bots. Armory Pass bots have dropped dramatically, but that was more likely caused by the economy. For example, the numbers from September 30–October 7 and November 4–11 are almost identical
@Kerovski@Zeisen666 I have data from 3 botting services, and the numbers are stable, at least for weekly drop bots. Armory Pass bots have dropped dramatically, but that was more likely caused by the economy. For example, the numbers from September 30–October 7 and November 4–11 are almost identical
@b0lt_1337@Kerovski current state of the CS2 dev team is absolutely terrible. I feel like they don't understand that CS2 is a competitive 5v5 FPS, and all the updates over the past few years seem to contradict that
I hope they're doing it on purpose and aren't just complete idiots
@Vancho666_CS Even if the player base were to grow, I’m afraid it wouldn’t be enough to stabilize the market, fundamentals are currently flawed player base generates too much gold compared to the demand it creates. This won’t change until there’s a shortage to red skins for tradeups
@modestasraz@C0J0M0 It’s a longterm process, especially at Valve.
Moreover, Deadlock could turn out to be a good replacement for revenue and they focun on this.
@C0J0M0 Regarding the anticheat, this AI-based system will only ever be able to catch "rage cheaters," and a kernellevel anti-cheat isn't planned, as it wouldn't be compatible with other steam hardware.
@C0J0M0 The current development team for CS2 is abysmal. These aren't the kind of people capable of building a 5v5 competitive game. And honestly, I don't know what could possibly change that.
@andrius_xd@RaCSGO Still the biggest updates in CS2 yeah, these developers are completely out of touch with reality, they aren't capable of anything more. Honestly, even this exceeded my expectations.
@RaCSGO The worst part is that these are the numbers after all those updates. Even if the existing players simply spent just 10 minutes more in the game each day, it would have a huge impact on avr. player but that hasn't happened
@sekoidd@eugenio8a8 I 100% agree, but Valve will never develop a kernel anticheat. It wouldn’t be compatible with their ecosystem (Steam Deck and machine), which is essentially Linux-based.
If Valve provided kernel-level AC to every game on the platform, it would completely change the cheating
@Znorux@ThourCS2 In CS2, there is only this AI-based anti-cheat, which has certain limitations. We might eventually reach a point where the anti-cheat instantly bans "rage cheaters," but in other cases, it will always be a matter of legitimate players being affected. In any other game,