@viaxtina I guess I don't see this as a slippery slope. They're just removing preemptive restrictions now that we know it doesn't break existing game balance.
@viaxtina If the biggest change is that UIMs have the same salvage strategy as mains I dont think it's worth dooming over, because it doesnt change any existing content.
Also, the storable fish option seems pretty bad compared to minnows/noted sharks.
@viaxtina For salvage is giving us the option to use crewmates while salvaging a big deal? Storing 240 raw fish with a rosewood cargo hold doesnt seem good Cannonballs could be too strong bc we're gonna store at least steel, if sailing combat is more important then rune and dragon as well
@viaxtina The only issue I see with the current storage restrictions is in the future when we get harder sailing combat NPCs with really good rewards UIMs will be making repair kits every trip, increase storage only for repair kits, maybe not as much as mains but more than 4.
@viaxtina Where does your death pile appear if you die at sea? The port you left from? If the death pile is not impossible to get to UIMs can still do the course no?
@Kleanisklean@Battlefield Are these changes to prevent low skill cheese? or are they to reel in the top 10% sweats, only 1 of these can be true. Here you say they want to "run around with their eyes closed" and others in your camp say it only affects the a small number of players (sweats) which one is it?