I enjoyed streaming so much I am hopping on again in 20 min and streaming late into the night making bug fixes/changes. Might be interesting to someone? https://t.co/MjSmMzNiwc
Want to see behind the scenes of how Project Stardust is made? I'll be streaming some Survival development on youtube here in about 30 min, join me! https://t.co/9sxWnw4bql
@Thrilluwu I can say with confidence that the tools to create VR games that are compatible w/all devices are not mature enough. Also companies design the tools to be specifically walled-in to specific hardware to keep you in their ecosystem. Makes dev real hard for cross platform,l
@Thunder_Owl A group of aces willing to be the experimental test pilots for the coming update, there should be a sign up sheet in my Twitter history if you look hard enough :)
@markkingsnorth@blendermarket Im curious about the output of the nebula generator, it looks like I could export to Unity for skybox renderings; but could it feasibly be used to create a mesh for a static object in game, or is poly count going to be extremely high? Great work btw! Love ur blender addons
@Blissgig Doesn’t this require rewriting all physics to entity system? That’s really my biggest reservation is how much I’ll have to rewrite for DOTS; no doubt it would increase performance for me.