A Night When Magic Lingers
Her skirt swirls into a ring of magic, her heartbeat murmuring an incantation.
"Detective, do you think my new dress suits me?"
Spurning the illusory ball, the witch for the night takes matters into her own hands, finding a new purpose for a pumpkin.
"This one's me." A little round face.
"And the biggest one is the Detective." The most extraordinary eyes.
Her pointed hat sits at a jaunty angle, and her knack for mischief quietly takes root.
"Even if you hand over your sweets, don't think you can get rid of me that easily."
Global launch on DEC 14. Pre-register now: https://t.co/vDWTgYBwT6
#SilverPalace #SilverPalace1214
Global Launch on December 14th丨Silver Palace Gratia Character Trailer - The Foolish and the Brave
What manner of knight deserves to be praised?
The bunny knight's ears drooped, as she racked her brains for an answer.
Guided by a sage, she ventured forth tentatively, searching step by step.
Until... a piercing shriek rang out above the city, and a storm descended without warning.
With no time to ponder, she spurred her steed skywards and charged forth, sword in hand.
Once again, through her actions and by following her heart, Gratia had found her answer.
Global launch on DEC 14. Pre-register now: https://t.co/vDWTgYBwT6
#SilverPalace #SilverPalace1214
Silver Palace 12/14 GLOBAL LAUNCH
Where shadows whisper, traces never lie.
This is the golden age for detectives.
Silver Palace is set to officially launch worldwide on 2026/12/14!
The Pre-Registration Milestone Event is also underway. As the corresponding phases are unlocked and the total number of followers across the game's official social media channels reaches each specified target, you'll be able to claim exciting rewards, including a new 4-star character and Simulation Shot ×20.
Global launch on DEC 14. Pre-register now: https://t.co/vDWTgYBwT6
#SilverPalace #SilverPalace1214
It's this time of the year....
Time to register for the ...
NOVEMBER CLOSED BETA TEST!🔮
Register below, and check discord for more info👀
https://t.co/pIPopRNZvF
Ich weis nicht von wem es ist, ich hoffe ich darf es teilen, aber es ist eines der besten Bilder zu #Digimonworld3 die ich je gesehen habe^^
#Digimon#デジモン
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2.
That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there.
Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community!
While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration.
Cheers all, see you soon.
Simon