A framework for Unity to develop classic 2D top down Pokémon games. Developed by @varguiniano.
Being in early stages of development, this mostly a dev blog.
Hello! It has been a good while. Time for another dev thread before the year ends! This one is going to be quite short, but it comes with very good news.
And... that is the end of the updates... Since most changes have been made under the hood and the graph system took a LONG time to implement, I don't have much else to show...
So I thought it's fair that at this point I show you everything.
Hello! It has been a good while. Time for another dev thread before the year ends! This one is going to be quite short, but it comes with very good news.
Adding gens 2 and 3 was way easier than 1, and with most abilities and moves implemented, as well as more editor tools to aid in the process, I expect the next gens to go by quite quickly.
Most of the changes since the last dev thread have been QOL changes. The biggest one is replacing the old command system that you can see in previous threads with a new shiny and way more powerful graph system that makes it much easier to define the behaviour of actors.
On a positive note, a few people have already tried the demo and have given me a lot of feedback, strong points and things to improve. I'm very happy with the results so far.
However, with the recent you know who activity, specially the shut down of Relic Castle... I'm going to keep low for now. I'm not in a position to afford any kind of lawsuit.