GM! Do you know 5,000+ Runes have been launched in 2 days?
And @Rune_coin (RSIC•GENESIS•RUNE) is:
• 🥇 in market cap
• 🥇 large-scale airdrop
• 🥇 in no. of followers
• 🥈 in no. of holders (🥇 soon 🤝 @Stakeland)
• 🎱 Runes #8! 發! 🥠
ALL FAX, NO PRINTER! 🫡
📈Been a $VENOM supporter since day 1, and the #Venomlaunch on Mar 18th is HUGE! Excited to see the next chapter for Venom & the impact it has on the entire blockchain ecosystem. #Venomfoundation@Venom_network_
Very excited to finally share my thesis on Decentralization, and its relevance to the movement underpinning Web3.
In this essay, I argue that we are in the midst of a human-driven, but technologically-enabled cultural revolution.
https://t.co/zXSlGr5XoX
So a ton of ppl made a bag of $$ of the first SOL phone but my suspicion is that things are gonna heat up with the new phone and Chapter2 👀
According to the main twitter of @solanamobile, if you preordered Chapter2, you’ll receive a special soulbound, non-transferrable preorder Token.... pretty sure this is likely just the tip of the iceberg and i'm not gonna miss out. If you want to jump in yourself and preorder use the below link 🤝
https://t.co/NwCwAjxSod
some people think collab management is easy-peasy, just getting and accepting some requests on Atlas3 and your job is done. 🤔
if you think that, you will never be a successful and reputable collab manager.
collab management requires much planning, strategy, scheduling, and frequent communication with the core team. that's what serious teams are looking for as well in a collab manager.
based on the project's supply-price, you have to find a way to make the WL spots attractive to people.
for example:
targeting top projects early will help you bring extra attention and requests from smaller projects, which you can leverage later on if needed.
on the other hand, if you give spots to any projects early and the entries are low in general (which happens always with small daos), that will just make the project look "low quality" and distribution will become increasingly difficult with time. 🧠
i'm not saying you cannot earn solid money with mass collabing (giving spots anywhere and as much as possible), but if you want to level up your collabs, I would definitely suggest making plans for the distribution and following through with them.
Oh, and never forget: quality >>> quantity. always.
this tweet is not against anyone personally; i've just seen many examples in the recent past where projects could have had much better chances at their launch if they had a proper collab plan and didn't just start distributing spots to any community.
also, one more thing:
Founders should not expect collab managers to make a project hyped. Collab managers are just a "tool" that helps gain visibility for the project in big communities with their connections, but it's on the founders to deliver something that will attract people and make them invest in their vision.
and lastly: MAKE NFTS GREAT AGAIN. 🙏
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a monetizar tu contenido? 🎬
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Website update!
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