Marc Prensky estimates that by the time students reach the age of 21 they will have spent 5000 hours reading, in comparison to 10000 hours playing video games #acuedu_p
The fact that kids are more likely to have experienced playing online games than they are with reading on a daily basis just shows the massive influence that technology has on the classroom and on homework. #acuedu_p
Online games can vary in so many ways. With new developments coming out all the time, we can now personalise these games. If a child needs to focus on a certain area, games can fill those needs. In a classroom environment, this can be extremely helpful. #ACUedu_p