Hi! I'm an environment artist with four years of professional experience creating art for games.
Mostly, I make art and try to be better then I was yesterday!
Here's a slice of my portfolio:
Tomorrow at 8 pm I'll be hosting a community workshop over on the FMA Discord, breaking down my last Substance Designer project. Hope to see you there!
Discord can be joined through the link.
https://t.co/9mzK3544jL
I ended up reworking this Substance Designer material that I made a few weeks ago. I wasn't happy with the colours, or the renders. Thoughts?
https://t.co/cdcz6GIPkt
Been a little while since I last showed some work. I've been exploring procedural rocks/moss in houdini. It has certainly earned its reputation for being hard to get into.
@GermanStrands Planar reflections are ungodly expensive tho, especially on larger scenes and doubly so on skeletal actors. Don't get me wrong, they made it work, but this is a very narrow use case.