@BirdtekGames I'm in the same boat, man. I launched my game on June 25th, and all the time you see people talking about massive success and blowing up and all that, but we can't let that get us down! I'm at 395 right now and can't wait to get those last 5 to hit 400 and celebrate.
Before I disappear for another three days or so... here’s one of the best scenes in the game. For those watching in English... sorry, the game is currently only available in Portuguese; if it does well in the jam, who knows—maybe I’ll make an English version XD
I apologize for not posting anything here for a few days; I'm currently participating in a 9-day game jam with a new project, so I've been a bit busy elsewhere. Here is the current progress on my game: Detetive Dominó.
@nuntiusgames@therootstudios E ainda trouxe tbm outro jogo br muito bom chamado Bring the Rift. Me surpreendi positivamente com os jogos q joguei hj. Muito obrigado @YukishiroDev e parabéns pelo jogo muito maneiro viu
@TekimMatheus@nuntiusgames@therootstudios Agradeço muito por ter jogado meu jogo!
Acabei só vendo a postagem agora porque estou participando de uma game jam de 9 dias desenvolvendo um outro projeto aqui, eu te agradeço muito irmão, de coração! Poucas pessoas realmente dão essa atenção pra projetos pequenos assim. abraço!
We’ve hit an incredible 393 wishlists! Help us reach the 400 mark by adding the game to your wishlist! I’m not sure yet what I’ll do once we hit 400—maybe another key giveaway or something similar!
Add the game to your wishlist to show your support!
https://t.co/9gyIphTYeV
Here’s a glimpse of the new chaos I’m currently creating: the foundation for the first nine minigames is practically complete, and I’m still brainstorming a tenth one to wrap up the initial phase of the project.
Like? Check out my previous game!
https://t.co/9gyIphTYeV
I'm working on the AI for this minigame, and the results are looking really interesting! I'm using a collision detection technique around the AI that I saw in an old YouTube video.
Add my previous game to your Wishlist!
https://t.co/9gyIphTYeV
The ninth game is now practically finished; all that's left, of course, is to add a few more obstacles and program the NPC AI to dodge them!
Show some support by checking out my previous game:
https://t.co/9gyIphTYeV
With this one, my new project *Get Out* now features a total of 8 minigames! I plan to create at least two more before starting work on a project demo—including the menu, character selector, and so on.
Add my previous game to your wishlist!
https://t.co/9gyIphTYeV
Good morning, Rifters!
I’ve just released a small quality-of-life update for the game—I hope you enjoy it! The dialogue feels much smoother now, and I’ve made a small improvement to Kyro!
Add the game to your wishlist!
https://t.co/9gyIphTYeV
Here are the 7 minigames currently in development for my new project, tentatively titled *Get Out!* The basic premise involves various prisoners competing in games to win their freedom!
Do you have any minigame suggestions?
My previous game:
https://t.co/9gyIphTYeV
After five days of traveling... I'm finally back!
I'm back to pester you all again; I'm giving the project a once-over and fixing small bugs that were reported to me.
Want to show some support? Add the game to your wishlist!
https://t.co/9gyIphTYeV
Meanwhile, on the new project... So far, I have seven minigames done; I hope to reach at least ten so I can start producing a truly playable demo. Right now, everything is still in the early prototyping phase, but very soon I'll be able to create a main menu and level selector...
Now that 14 days have passed since the game's launch, the promotion has finally ended... but don't be sad! We'll have news very soon! In the future, I'll be creating the first extra chapter for the game!
Play it right now or add it to your wishlist:
https://t.co/9gyIphTYeV
@thomasbrushdev https://t.co/9gyIphTYeV
I hope I'm not too late haha. My game is a retro block-matching title that I recently released on Steam. I'm really looking for people to record videos of it or play it live, so it would be a huge help haha.
@woum_dev Wow, four years later—that’s really cool, interesting to see!
I released my first game a few days ago; I’m curious to see what it’ll be like four years from now.