Link the universe, Play the Newtype
The new TCG "Gundam Card Game" by BANDAI CARD GAMES is set for a global release on July 11, 2025.
Build your deck, command your units, and clash in tactical battles across the Gundam universe!
For the latest updates, be sure to check the official website and social media channels.
https://t.co/hqYzznXpwK
#GundamCardGame #GCG
@Josh_Sands13@armoredcoreSIX I think Evangelion has enough Mecha tropes to qualify as part of that genre, even if it takes more influence from Ultraman and other tokusatsu. In addition, the show does feature one real mech in the form of Jet Alone.
@Zerochan The PC Engine managed to outsell the Famicom when the latter had reached market saturation and appeared to be a console for casuals until the Super Famicom came out - At which point NEC and Hudson doubled down on the CD add-on and anime games.
@razorfist I have a theory that these shows were originally pitched to air in prime time in the wake of the Simpsons' success but the deals fell through and were forced to air on kids programming blocks instead.
@matthewhenzel No kidding? Wikipedia still shows that the AES console didn't become available for purchase to consumers until July 1991.
Now I want to know the real date the AES console and its games became available.
@playsegasaturn I was a Saturn fanboy from 1995 to 1997 when Blockbuster and other rental shops had dwindled their game selections down to a single small section. I ended up buying a Nintendo 64 with birthday money but kept the Saturn around for fighting games.
@St1ka There's only one real mech that appears in Evangelion and it's Jet Alone. Otherwise the show relies on several tropes and conventions of mecha anime so it counts. Also, it's also represented in several of the Super Robot Wars games.
@swooper_d@St1ka By partly true I meant that whether Virtua Fighter was a success or not wouldn't have changed the PlayStation chipset in the state it was in (that and they didn't have a competing 2D design). VF's success however spiked the interest of developers and publishers in the PlayStation
@St1ka@swooper_d they feared they would have to spend a lot of time training their staffs on 3D graphics. Virtua Fighter's success showed that non-racing games were viable for 3D and the PlayStation's Psygnosis-developed SDK made outputting polygon graphics easy.
@St1ka@swooper_d This is only partly true - Sony had already committed to the PlayStation's chipset by the time Virtua Fighter came out in December 1993. Before that, most developers were apprehensive about developing for a 3D console as they felt polygons were only good for racing games and