@cmuratori If someone makes a good game and uses ai for programming, and I want them to succeed and make another game I might also like, or add more content to that game, I will purchase it. A purchase is a vote. If you don't think it's good don't buy it. If it's bad refund it.
@Teknium Over time more capability will be allowed without rerouting, and it's good to hold them to a high standard there but some people are pretending like there is nothing to be worried about
@yacineMTB And as always, you can't disable this dumb feature completely. There's nothing I hate more than text suggestions popping up derailing my thoughts inline. I don't get how people did that with code editors even
@xxxx_kt_xxxx I think something like ScriptableObjects would be common for storing this data so you don't have to recompile every time you want to test changing something, or another custom format. Then add tools like a seek bar in the editor and a hotkey to reload the level data
@JustinBleuel@ChatGPTapp make the chat box better on the site it doesnt even show where you are typing half of the time or starts bugging out (web/brave/windows)
@0xdoug The mythos setup was also multi agent described here: https://t.co/DFFPNRgYMa
Results are still results, but for a fair comparison it's worth considering
we had a little setup for testing models on erdos problems we threw together after the solution of #1196 and it seemed fair to drop it in there, block internet access, and make sure no information leakage based on openai’s solution occurred. isolated claude code instances hitting mythos are given the problem, asked to ideate on potential positive and negative avenues, then an instance summarizes each avenue and assigns instances the summary and an idea, and they’re off.
@ankkala developer selection effects and also distribution. Easier to do itch or steam to get people interested in your game than doing it all on your own