Polymorph Games est à la recherche d'un·e artiste 3D🎨
Joins-toi à notre équipe dynamique et apporte ta pierre à l’édifice dans un jeu de construction de villes médiévales pas comme les autres!
Applique maintenant ☞
https://t.co/q5biyvEsTo
Are YOU a voice actor? :D
I'm always looking for new voice talent for projects in the future! ^_^
No promises, but I always have an ear out. ;)
Put a link to your VOICE REEL and your CONTACT INFO below!
(Professionals preferred, but beginners welcome! ^_^)
#voiceacting#voicework
We are hopeful to deliver flatter surfaces with our map generator soon, but we first had to improve how we configure maps. 🏞️
Here's a sneak peek of our progress.
Please like and retweet 🔁if you like what you see 🙏
#foundation#citybuilder#mapgen#procedural
.@softonic Who do we get in touch with to get you to stop stealing content from our developers, covering them with ads, *paying for search placement* above the actual creator, and continuing to host for ad revenue even after a developer takes their own page down? 😠
Hello everyone!
Update 1.9.1 has just been released.
✔️ Map Generator goes public
✔️ New Resources Tooltip Details
✔️ Delivery Quest Changes
✔️ And more!
Read the details here: https://t.co/ho9oQr4Q4G
Reception of the map generator has been astonishing so far.
Our first two issues we are adressing in priority are:
- Have more flattened topography elements in generated maps
- Clearing trees where resources are spawned for a better identification
Proudly announcing the Foundation Map Generator beta.
And surprise: you can play it NOW, on Steam and GOG Experimental Branch!
Play unlimited maps on the Hills, Coastal and Fluvial settings.
Follow the link to get all the details⬇️
https://t.co/Tr2org5aHr
We’re back for yet another preview of what our map generator is capable of.
This time, we’re pleased to show mountains and elevated lakes.
As you can see, it’s coming along nicely :)
We have another preview of what you’ll be able to create with our map generator.
Based on your comments, here’s two examples of fluvial-type maps.
As you can see, water divides territories in very different ways.
A lake, a river, an island, the possibilities are endless!
Some early results of my current work at Polymorph Games. Maps generated using a novel Voronoi approach (zero gradient noise used!). #gamedev#procedural
Work on our map generator is still under way.
Here’s two examples of coastal maps we were able to create.
Which type of map would you like to see generated next?
NB: we will keep you updated as further progress is made with this feature—including its release date.
just discovered a cool engine/fantasy console, pix64 (https://t.co/I4TkIVuQus) by @ZappedCow
going to stream games from it at 4pm PST (~45 min from this tweet) at https://t.co/Yonvu7PLyq
Polymorph Games est en mode recrutement!
👉 Directeur-trice artistique (DA)
👉 Artiste principal (Lead)
👉 Programmeur-euse gameplay (stagiaire, junior ou intermédiaire)
Viens écrire l’histoire du jeu Foundation avec nous!
Applique maintenant➡️ https://t.co/J8bjI2k1kI