@fearthegun@TXChainSawGame Can you make it where we still get credit for a kill when someone disconnects? People are DCing during the killing animation and it’s annoying.
@WiFiGoatt@playrustconsole PS5 has been out over 3 years…they’re already getting ready for mid-gen releases. Anyone still on old gen is going to get left behind, it’s just the way it works with constantly new emerging technologies.
@playrustconsole Can’t enjoy lone wolf until community servers arrive. When max pop is only 100 and zergs running around at 20% of the server it kinda ruins it.
@kevjhamilton@playrustconsole Shouldn’t matter. Way bigger IPs than Rust Console have a huge influx of players during an update, but they don’t crash. D11 apparently doesn’t know what load balancing authentication is.
@playrustconsole@playrustconsole Time to dust of the old Disaster Recovery Plan! Blaming a cloud provider is an L, you should be able to spin up some new servers in seconds.
@playrustconsole D11. Ever heard of load balancing authentication servers? You might want to look into it, instead of having 100K+ people trying to hit and single server…a.k.a “No Rustworks Connection.”