CHALLENGERS SHOT BREAKDOWN - An in-depth, behind-the-scenes look at how the ZERO team, lead by VFX Supervisors Brian Drewes and Don Libby, created the breathtaking final scene of Luca Guadagnino's @challengersmov
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Shoutout to our friends at Omnicom Studios and TMA as well as the Zero crew for bringing this dude to air.
@staygoldenla@wearetma_agency
Omnicom Studios
🎶 Bert Rivers, frozen in the 70s!🎶 Between the jingle, the opportunity to freeze a man, the retro animation, and the stack of project deliverables, it's really hard to pick our favorite part of this campaign.
#ZeroVFX#VFX#NewWork
The Walking Dead premiered on Halloween 2010. 14 years later, we're happy to be members of the living dead working on season 2 of "The Walking Dead: Dead City" and look forward to sharing more. Happy Halloween! @WalkingDead_AMC#ZeroVFX#VFX#TheWalkingDead
The imaginative hand-drawn monsters of 'Sketch' may be our favorite CG characters yet, and the story moved several of our staff to tears. Check out ‘Variety’s’ review of its successful TIFF premiere and why we are so grateful to have been a part of it!
https://t.co/0ShnZpZoma
This past month, we wanted to shine a light on our incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
This month, we want to shine a light on our tenured, incredibly talented 2D team & the often unrecognized artistry they bring to our projects
A core tenet of our mission at ZERO is for our work to feel authentic, grounded & many times invisible. It’s why we chose the name!
If you enjoyed our single shot breakdown of the 'Ball POV', check out our full VFX breakdown of Luca Guadagnino's 'Challengers'. The work is truly a testament to the talent and creativity of our team at ZERO.
https://t.co/K9FfASWcwi
#VFXBreakdown#BTS#ChallengersMovie#Tennis
The VFX panel for @CorridorDigital share their thoughts on our Challengers sequence, and even showed a little love to our work on Hardcore Henry! Watch the full episode on the link below.
https://t.co/rvpWew8mL1