For 40+ years, building a robot that could rally with an elite human table tennis player at full speed was an unsolved problem. Sony AI's Ace research project set out to change that—and the results are now accepted for publication in @Nature and featured on the cover.
Curious to see how much more competitive our table tennis robot Ace has become since the #Nature paper? Check out the latest match results against 9 professional players — including two-time Olympic medalist and 2017 World No. 5 Miu Hirano.
Since our @Nature paper, #Ace won against seven pro table tennis players, including two-time Olympic silver medalist Miu Hirano, and world No. 26 @KiharaMiyuu. Learn how improvements across #RL, hardware, #perception, and more helped close the gap: https://t.co/giu7Rj9Yxy
Attending CVPR and interested in physical AI, perception, event cameras, or table tennis? 🏓Stop by the Sony booth (#329) to meet Asude Aydin from my team! She will be presenting our recent #Nature paper on the first table tennis robot capable of beating professional players.🔥
Low latency perception, agile robot HW, and dynamic control enable Ace to return the ball even when it suddenly changes its flight trajectory at net contact. Check out our project page for more details.https://t.co/GT10H368Ak
What happens when a ball hits the net? In table tennis, net contact creates unpredictable trajectories. For Ace, Sony AI's physical AI research system, these rare events were one of the hardest real-world conditions to address.
Check out the story behind our work on the first table tennis robot that compete with professional players under the official rules.
Incredibly proud of being a part of this project.
https://t.co/xgsElkd5Xx
We believe this is an important step towards fast and safe human-robot interaction in a dynamic environment.
It has been a privilege to lead the development of the advanced perception system and physics models for simulation.
For 40+ years, building a robot that could rally with an elite human table tennis player at full speed was an unsolved problem. Sony AI's Ace research project set out to change that—and the results are now accepted for publication in @Nature and featured on the cover.
Ace outplayed several professional and elite players in table tennis for the first time, demonstrating very fast and robust perception, control, and robot hardware.
Project page: https://t.co/GT10H368Ak
Paper: https://t.co/kq5XyGH3V1
For 40+ years, building a robot that could rally with an elite human table tennis player at full speed was an unsolved problem. Sony AI's Ace research project set out to change that—and the results are now accepted for publication in @Nature and featured on the cover.
💫Proud to share that #FHIBE has been featured on the cover of @Nature. The issue spotlights images from our globally diverse, consent-driven dataset designed to benchmark fairness in AI. Read the full feature via Nature: https://t.co/QEW0gFf6oh
Our paper titled "SilentCipher: Deep Audio Watermarking" got accepted in @ISCAInterspeech 2024. Watermarking signal introduced by SilentCipher is inaudible even in challenging band-limited and silent regions, yet is robust to variety of distortions.
https://t.co/p5RHt0kvnA
��� Lowkey Goated When Spatial Recordings Is The Vibe! 🎧 Check out this audio-visual dataset of real scenes with spatiotemporal annotations from @zuNaoya, Kazuki Shimada et al. 🔗 https://t.co/93gz2Aowj6 #SoundEvents
We are presenting our text-query sound separation paper @iclr_conf on 3rd May. If you're around & interested in audio, SSL, multi-modal learning, CLIP, etc., please come to our booth at poster see soon 6, #27.
Happy to share that I will be presenting our sound separation paper at @iclr_conf in Kigali! 🥳
In this work, we proposed the first text-queried universal sound separation model that can be trained using only unlabeled noisy videos! 🤩
#ICLR2023
https://t.co/oWehiAS50Y