@D0ct0r_Z3d_JR@Polarneve1Neve@parloact if i havent made it obvious enough already, I dont care about content removal in pressure.
also, I didnt know pressure had an EULA.
@slipperystope@Trakinas_web@PedroDesenhador the entire game was dependant on the execution order, which gamemaker tends to scramble a lot via shuffling the resources list in the project file.
So yeah, a reason was instability.
@smokdoutlokdout@s8box@ErrnieGerrn you have a high end computer and are running it at high end settings and expecting framerates akin to competitive games.
@schling0@Mrstickupdate You are already aware that they were being actively blackmailed by a member of your team. They weren't wrong to assume that others could have been in on it.
@schling0@Mrstickupdate As I have stated before, it has been over a year, it was justifiable to not remove it when it was 2 days before the demo, but now it has been a full year. and you have released another demo with that code still in it.
@schling0@Mrstickupdate so, after removing them from those things, did they ever leak it? no, they didn't because they never actually intended to leak. I don't understand why you're willing to die on this hill.
@schling0@Mrstickupdate as stated before, shaggy did not intentionally leak it, they sent it to a developer that didn't have access, which they would eventually need to have access due to them being a level designer.
@schling0@Mrstickupdate at the end of the day you left and intentionally harmed someone that viewed you all as friends with no second thought and that will make me and many others never see your development team the same way again.
@schling0@Mrstickupdate A no-tolerance policy cannot work flawlessly 100% of the time. You ruined their reputation and mental health because of that, and you show zero signs of guilt.