Hello, its been a while. I recently completed the 3D DMP/Environment course at Technicolor. This project was to use all of what I learnt to create something. and Here I present the final product
More breakdowns Artstation: https://t.co/hIL3XoTMkp
Hi people, I need some help from thr #gamedev community. I want to work on a new asset that's like a cockpit for a plane or submarine for a first person game. Is there any tips? Or links you could share?
Thank you in advance :)
Hello there, I recently just finished a piece of #fanart for #JujutsuKaisen. I keep forgetting to post on twitter the environments I create. This was created with #b3d#Photoshop and #Houdini
Just played some of the new update for #DyingLight2StayHuman#GoodNightGoodLuck update. Holy its a massive improvement on the game. Thinking of doing a run through on new game plus 🤔
Amazing work to the people over at Techland 👏
Here is the progress gif. I have something else in the works, but itll take time so im gonna do some smaller environments using outsourced assets, I really wanna upskill in my story telling elements
I ended finishing the scene, I wanted it to be quick environments. I ended up using exporting some of the assets out to #houdini to add more mesh detail to. The scene was rendered out in #UnrealEngine5 using #KB3D new #Cargo and #Megascan assets.
Hello,I'm thrilled to announce the arrival of some of my works are now available as new prints over at @inprnt Engage yourself in Erosia latest single Web of Lies, or a research lab inspired by #MonsterHunterWorld or some cool shots of a Mazda RX-7 to hang in your garage
#gamedev| Welp that didn't last long 🤣 got the notice of my contract being terminated last Friday, so im back to freelancing while looking for some full time work #openforowork
#gamedev | bro this is Unreal. 2 and half year of trying to get a job in the game industry and finally landed my first position. Can't wait to keep to learn and grow.
bruh #AcrossTheSpiderVerse is so good. like the previous edition was amazing but this one took that and shot and landed for the moon. Can't wait to see the next one.
Congrats on the artists who worked on it. you guys are inspirational
Finally got around to uploading more of a break down of the car I made earlier in the year. Process was #maya for modelling and UV's #Substance3DPainter for texturing and #UnrealEngine5 for the photoshoot and animation.
https://t.co/1J1wDJh8Mj
#gamedev | bro this is Unreal. 2 and half year of trying to get a job in the game industry and finally landed my first position. Can't wait to keep to learn and grow.
#gametes | had my first games interview today for a VR games company here in Western Australia. It's seems to be promising to hopefully some good news soon