Mass Effect trilogy lead voice actors Mark Meer and Jennifer Hale (male and female Shepard) are both supporting #SaveMassEffect🚀
Much respect for sticking with the legendary trilogy and the fans after all these year, and thank you for giving us the best RPG, the best space game and the best trilogy ever🫡
@jhaletweets@Mark_Meer
Sabemos que Mass Effect significa muito para milhões de fãs de Halo. A HPB considera vital a preservação da arte e dos universos de ficção científica.
Por isso, pedimos que tire um tempo para assinar esta petição para salvar Mass Effect: https://t.co/ShCiMS6Bsq
#SaveMassEffect
Vídeo lindo sobre o personagem Cassian Andor, da série "Andor", publicado pelo PH Santos (@phsantos) no Instagram. Vale muito a pena assistir. Recomendo especialmente aos indecisos que são fãs de cultura pop e de Star Wars, ou simplesmente aos indecisos. Que Cassian seja uma inspiração para todos nós. ❤️🇧🇷
🔗: https://t.co/6OE6JO9AJH
cara, como que vocês estão fazendo pra descobrir os alvos secretos no Nintendo Switch Sports Resort?
Esse daqui ainda tem o detalhe do vento "atrapalhar" um pouco a flecha né?
Riding through Night City on a motorbike, wearing Ursine gear and wielding a Witcher inspired sword whilst Edgerunners music plays on the radio.
What a time to be alive!
#Cyberpunk2077#CyberpunkEdgerunners2@CyberpunkGame
007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
Not a PS5 Pro. Not Performance Mode.
QUALITY MODE. 60 FPS. BASE PS5.
After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
And that's where the real discussion begins.
SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
We're constantly told that better performance requires better hardware.
Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.
But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
Think about that.
They sell you the problem. Then they sell you the solution.
They convince you that what you already own isn't enough.
And when you're ready to spend more money, there's always another product waiting for you.
YOU THINK YOU'RE BUYING THE PRODUCT.
BUT IN REALITY, YOU ARE THE PRODUCT.
AND REMEMBER WHAT WE DID WITH WOLVERINE?
This isn't where our ambition ends.
We've already explored pushing the limits with our Wolverine 120 FPS work.
And that raises an even bigger question.
What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
But that's exactly what I'm investigating right now.
More games. More freedom. More performance.
Not through marketing promises, but through reverse engineering, experimentation and actual testing.
SPECIAL THANKS TO @SeregonWar
I want to sincerely thank SeregonWar, the developer behind PBS.
Without him and his incredible work, I wouldn't have been able to record the attached gameplay video directly from my PS5 without an external capture card.
His contribution made this demonstration possible, and he deserves proper recognition.
This is what our community is capable of when independent developers share knowledge and build on each other's achievements.
THE PATCH WILL BE AVAILABLE TONIGHT.
Available for download tonight.
This project required countless hours of research, testing and dedication.
If you appreciate my work and want to support future patches and investigations, consider leaving a voluntary donation on Ko-fi.
SUPPORT MY WORK:
https://t.co/QDQqt4tyX7
NOW I WANT EVERYONE TO THINK ABOUT THIS.
Why should we automatically accept every performance restriction placed on hardware we've already purchased?
How many limitations are genuinely unavoidable, and how many deserve to be challenged?
Watch the video. Examine the results. Ask questions.
Because gaming should be about giving players more possibilities, not simply convincing them to purchase another console.
WE DON'T NEED TO ACCEPT EVERY LIMITATION.
WE NEED TO UNDERSTAND IT. QUESTION IT. AND WHEN POSSIBLE, BREAK THROUGH IT.
Thank you to everyone who has supported my work.
This is only the beginning.
NOT FOR THE SHAREHOLDERS.
NOT FOR THE MARKETING.
FOR THE PLAYER.
-ZER0
The #SaveMassEffect petition has reached over 100,000! This is the hard work of EVERYONE, not one person. Everyone who signed, shared the hashtag and their love for Mass Effect! Keep it up!
https://t.co/2CKbP2nexL
Recebi unfollow com a mensagem de adeus 🤷♂️sendo: "Você tá misturando X-men com política".
Pessoal, Cérebro não é só o computador do Professor Xavier. Vc tem um pra usar tb. 🧠
Mass Effect fans are petitioning to save the video game franchise after Electronic Arts announced it is shutting down developer BioWare and canceling the next game.
Known for its galaxy-spanning adventures, memorable characters and stories shaped by players’ choices, Mass Effect has built a devoted following.
The #SaveMassEffect petition urges EA to provide the funding, staff and time needed to continue making the games, or license the franchise to another studio.
Do you want to see another Mass Effect game?
#MassEffect
Click below to read or sign.
https://t.co/bEbenad7hX
ALRIGHT we are working on a plan with multiple things for next week. Will set everything up and share it asap! We won't let Mass Effect, Dragon Age and BioWare go down without a fight!