The game features a modular weapon system where builds consist of projectiles, projectile mods, and RoR2 style stackable passives.
Playable demo will be out really soon on itch!
Excited to finally announce βAutonomous Air Combatβ, an arena action roguelite missile-heaven where you pilot a fighter jet in a digital combat simulation.
Wishlist now on Steam: https://t.co/lMODyaAUYw
#unity#indiedev#indiegame#gamedev
foreground + background look much better now, it's pretty fun to make procedural shader materials, even got some sorta parallax effect going on with the grid giving it a sense of depth
#unity#indiedev#indiegame#gamedev
foreground + background look much better now, it's pretty fun to make procedural shader materials, even got some sorta parallax effect going on with the grid giving it a sense of depth
#unity#indiedev#indiegame#gamedev
Got around to working on the camera feel, it now follows a bit ahead while the HUD stays biased towards the players screen position
#unity#indiedev#indiegame#gamedev
lack of posts lately as ive been hard at work on the less glamorous aspects of the game but once i get those things sorted i can truly start post maxxing i hope
i feel like I'm moving super slow despite spending just about all my time on it but making games seems to be moreso a time problem than difficulty problem? i really don't know, that's probably my inexperience showing