The valley is open.
3,333 pixel farms that actually farm, on Robinhood Chain. Plant your plot. Ride the weather. Harvest $CROP.
Mint Sep 15 · https://t.co/kjtzZNLOzK
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Android - https://t.co/bFEw4j7ZmO
99 lies and one truth or how @fantasy_top_ got butchered by incompetence and malice.
I feel like it’s important to highlight what ACTUALY went wrong with Fantasy and set the record straight because the game deserves it. Seeing too many people grave dancing with 0 idea what the game was about but blindly following their favorite kolfag’s opinion.
Before anything, let’s look at the provided statistics by the stealing French Crew.
“One of the earliest large-scale SocialFi products” If Kaito was the epitome of Infofi then Fantasy has never been one. It was a betting card game where one of the parameters was social. This is an important fundamental difference as it absolutely doesn’t attract the same client base.
· “Multiple new gameplay and attention market experiments pushed onchain” beside maybe arena, absolutely NONE of those had any chance of surviving and 99% players could have told you from day1 and nobody wanted that.
· « Fully self-funded » while true, what they omit is it was funded through the dead bodies theory that blast gold created. Way more on that later.
· “86% of players ending PnL positive or neutral” this one is tricky. We have a nice dashboard made by the Fantasy quant @fantasy_sheets_ . At first glance it’s closer to 2/3 of the ranking that ended up positive (or 0). Then you take out the random accounts that somehow spawned 1-5 competition away and that number plumets. We don't talk about the reverse leaderboard where whales are down 100th of ETH.
The farming issue, the only truth in the post
One of the key point to birth a game like Fantasy is that it needed a big warchest to start. This warchest increases trust toward the company (they have XXmonths/years of runaway) and gives the team time to elaborate on the next course of actions. This is what Blast Gold did to bootstrap the game: provide gambling degen ready to set money on fire in hopes of receiving more from Pacman. This was also a very big free marketing headstart as I myself found out about the game this way. Cost : 0, benefits : HUGE.
People were spending without any critical thinking in the game and when the airdrop came, people got wrecked, sold at a huge loss and moved on from Blast. This is where the game started its new life, away from farmers and with a tight community of people passionate about the gameplay and what it could become. Until the meme Fan to 1$ started to surface again..
In a sense that’s the only truth in the team’s post. Attracting farmers is never a good thing and the team could have learnt their lesson after Blast. But greed has no limit as highlighted by the fact that Fantasy had not 1, not 2 but THREE FUCKING POINT SYSTSEM at some point. So you don’t want farmers but you put in place many systems to attract them?
Now you can wonder, why are farmers overall bad for a game? They provide liquidity, most of the times inefficiencies so they should be a plus?
The value of a card in a game should have only be linked to what yield it could generate, the highs and lows of a hero and its scarcity. But when you add in to play farmers, then the value of a card (or products in general) goes higher than its worth (for the sake of earning imaginary point which would counter balance the loss).
And this is exactly what happened in Fantasy. People like @OttoSuwen tried to corner the game to be the biggest beneficiary of the airdrop (LMAO RIP bozzo). To do so, you just need to spend capital without thinking and reinvest whatever you earn in tournaments. This propels the value of cards to value that makes no sense for ROI people (gamers), no new player can enter the game (because it makes no sense ROI wise) and the game become a farmfest of points where only old players pvp themselves. You get no new users so no one can buy your future token anyway and everything dies (but mostly airdrop farmers who didnt learn the lesson from Blast). They had thousands of solutions (use FAN for something else than a token as it was planned in the beginning of vote phase) but devs preferred digging their own grave for 2 years in order to get out with the warchest
The incompetency issue or why I’d never trust French dev again as a French myself.
Ok farmers kinda killed the game (but the team made as many efforts as possible to encourage them to come somehow) but what else did?
In my opinion, the team found a way to benefit hugely while staying on the very legal side of history : r4pe your users with the slowest death possible while reimbursing the only people who could pressure legal course of action against you (investors and angels). How?
Well the product and community was alive for 2 years. For CT this is like a decade. In 5 years I’ve barely seen apps that stay alive as long as that. During 2 years, the team managed to either do NOTHING or manage to integrate things that actually devaluate the game & the trust people had in them.
Letting inflation go out of control, taking out core features that people loved, launching temu version on monad, shitcoin launchpad while shilling 100K toppers and I probably forget more.
Meanwhile all players were waiting for was bug fixing, marketing, onboarding and more ways to pvp ourselves. Nothing came until it was “too late” and “pmf can’t be found”. It’s not that it couldnt be found it’s that devs were either too malicious or retarded to actually find it.
What it could have been
To stay on a metaphor that my friend @0xTrapdoor used a lot during our fantasy journey was that if someone with an "Hyperliquid Ethos" (Ie not a stealer) had funded a game like Fantasy, we’d still have at least 2 years of runaway. A normal team could have taken 1/10 of the French’s rack and work twice as much and it would still be worth it. Their greed decided otherwise and this was the final blow to an amazing product.
Don’t hate the game and the idea (which was insanly good on multiple level of gameplay despite also some flaws), hate greed and malicious people.
Gamers never forget, never forgive and I hope we can keep out those people from further working on projects in this industry.