I am learning SMC this week to start trading using this strategy. This will be my post that I will come back to in 5 years and repost saying "It worked"
~320 Users paid for vip in less than 16 hours. The revenue is real. solana:Tqj8yFmagrg7oorpQkVGYR52r96RFTamvWfth9bpump gonna hit 100M faster than u think
https://t.co/q8R1RsgBoS
Pingu explains how Kintara’s merchant works
"Everyone playing the game has to give resources to the merchant. Once everyone gives enough wood, stone, coal, and fish, the merchant pretty much gives the GOLD"
"There’s only 3,000 GOLD, and it usually lasts about 13 or 14 minutes max. That’s why everyone runs over there. It goes quick"
"People realized they could buy 10,000 wood for 10 cents instead of mining it themselves. As soon as the merchant came, whales started buying all of the GOLD, and that caused the price of wood to go up"
When vibe coding a game one of the most time consuming part is to lock down a coherent art style.
My goal with Seas of Spark is to have such workflows that I can then input into Spark agent as rulesets so I can get other people who'll vibe code benefit from what takes much longer into agentic loops and workflows.
The good part about Spark is, it works with something called domain chips, that can train on workflows, and get better at them.
If we can get agents to do the slow parts faster, and with higher quality, then everyone can make better games.
So while I build Seas of Spark, I get a lot of stuff that will later benefit everybody that uses Spark in similar objectives.
I've been working on PvP systems today, and already getting something ready for the first version of the game.