I am taking last calls for the first batch of burnable NFTs > NOMGARMONS. So far we support Tribesters, Apeiron, Fishing Frenzy, TMA.
Will do my best to sneak more in this weekend comment them below.
Terrariums V1.1 is LIVE!
Your whole collection now feeds the Flame 🔥
Atia's Flame is the heart of each Terrarium. Every axie brings its life to the flame: birthright, accompaniments, evolved parts, devotion, and tended ground. The more an axie offers, the higher the flame climbs. The higher the flame, the more shards rise from the ground.
Equip your accessories, place your land items, spend your slips, and watch your Flame climb.
🎀 5 accessories per axie, Flame while mining and AXP while resting
🏺 8 land items per plot, multiplied when matched to your environment
🧧 Fortune Slips buy a 10% Flame buff, 24 hours at a time
V1 asked how rare your axies were. V1.1 asks what you've built.
Enter Terrariums 🏡
🔗 : https://t.co/vpvIeDD35X
Here's what's happening 👇🧵
We just open-sourced the Pixels client!
For the non-technical people: the frontend is the part of Pixels you see and interact with. The game view, menus, buttons, UI, and controls.
Developers can now download it, change it, build mods, and connect their version to our sandbox. This doesn't mean the entire game is open source yet. The backend still controls the shared world, game logic, and game data (that part is nearly ready to open-source as well 🙂)
What is coming next...
1. The backend
We are going to open-source the Pixels backend next. This will let developers change much more than the visuals and interface. They will be able to create entirely new mechanics in-game!
2. Creator tools
We are building tools that make it easier to create new objects and content without needing to manually edit everything in code. Players will be able to create new quests, new in-game items, scriptable objects, and way more!
3. One-click hosting
We are also building a hosted service for forks of Pixels - this will make it much easier for contributors to host a fork of Pixels that other people can play! This is basically the Realms feature we had talked about ages ago! (The work here is nearly done already - very exciting!)
The goal is simple: click a button and deploy your own version of Pixels in our cloud.
4. Community voting
A new voting experience is coming in the next few weeks. Players will be able to vote on proposals they want to see considered for the official game. The Pixels team will review proposals before voting opens. A proposal winning a vote does not automatically guarantee that we will ship it, but it will give us a much clearer signal about what the community wants.
5. Payments and rewards infrastructure
We are retooling stacked to allow you to add payments and rewards and stores inside of forked versions of Pixels!
6. A rework of PIXEL staking & experiments with UGC payment systems
This will come later, but we are going to experiment with reworking our staking system to help rewards builders, creators, and contributors to open Pixels. Expect a redesign of our staking platform that integrates this as well.
Links to the open-source repo below!
Great to see Axie evolutions spiking via Terarriums.
Whenever axies are evolved, materials called mementos must be used. these materials can only be obtained by burning axies!
The @pixels_online frontend will soon be open-sourced (this week?). The server will be next!
Users will be able to vote on what will be added to the game
We will need to experiment with governance a bit. Will likely cap merges to main (each will be human reviewed) each month
Land Item Contract Migration
We're moving Land Items to a new smart contract that supports REP-15 ahead of their integration with Terrariums.
Here's what to expect:
• Land Items remain as ERC-721
• Listed items will get delisted
• Active items will be locked during the migration
• We’ll mint equivalent items (same IDs) back to your wallet
The migration starts at 3PM PH | 3AM EDT on July 7, 2026, and runs until it's done.
Land Item transactions will pause during the migration. Once it’s done, you're free to trade and use them again.
Nothing's needed on your end. We'll post here as soon as it's complete.
Tomorrow, we're sharing a full look at what's coming in Terrariums V1.1 🌱
Your collection is about to do more on your land. Accessories, evolved parts, land items, and Fortune Slips all start powering your Atia's Flame.
We'll drop the Substack on July 1 at 9PM PH / 9AM EST. You'll want to read this one.
Ready to step into the trials? ⚔️
Atia's Legacy Playtest 3 begins TOMORROW at 12 PM PHT / 12 AM EST!
Compete for 2,500 bAXS in the Trial of Eight, a PvP Challenge starting July 2. Enter three prize events for 1 AXS!
Need access code? Here's how you can get in👇
If anyone is looking for experienced, crypto game devs or marketers please reach out
Have a few excellent team members who will be looking for a new home, and who are used to building and manage live products and communities
Some observations one day out from terrariums:
• The nostalgia and simple gameplay are doing the heavy lifting here
• Collectible axies are suddenly hot, the unification of land + collectibles is creating a surge in axie marketplace volume
• Can't wait to see Land items, accessories, and Axie evolved parts taken into account for atia's flame
• I see a cohort of axie users coming back, checking in, interested to see what they can now do with their land + collectibles
In preparation for tomorrow's Terrariums launch we've launched a new analytics site breaking down the Axie Marketplace (app.axie)!
This month, 113 K axies were sold on app.axie with over 287 ETH traded in total but these collectors were operating with incomplete market information. Today, we're shipping a tool to correct that.
Collectible sales have been heating up with landholders scooping up the most coveted axies in Lunacia.
Give feedback, that's how the tool will get better 🤝
🔗: https://t.co/pZNoQV2eLN