We've changed our game name!
We also have a lot of upcoming news and updates, stay tuned to hear more π
You can wishlist 10,000 Goblins now: https://t.co/89Ot4NffZZ
New Strikebar!
- Each unit type can attack at a separate point in the bar
- Backline units will be able to attack before the enemy attacks, allowing you to "snipe" enemies
- Dropping an enemy to zero before your last attack will enter Overkilling for a chance at more loot
We have some upcoming changes for a Loot rework and some Dungeon changes including a Boss rework and a system to visually show a huge army! We'll be updating the demo with these changes and many more in the upcoming weeks, stay tuned!
We had a lot of feedback from NextFest about clarity and the recruit/trainer system,
We'll be talking about the major changes we've made so far in this thread.
1/?
Recruit & Trainers
- Removed the Notoriety-based goblin cap, you now recruit goblins with gold which increases each recruitment
- Trainers now have their own menu, instead of needing to toggle them
Dungeons
- Reworked goblin positions to be a little more chaotic
- Reworked strikebar to include each goblin type you've recruited as a unique attack
- We have a parallax system in (WIP)
- Dungeons have an unlimited number of floors now, instead of 5.
UI Overhaul
- Page buttons moved to the bottom of the screen to reduce screen clutter
- Loot section removed as part of a major rework
- Dialogue is no longer permanently visible
- Bounty is now only available as a full page
- Gold is now shown in the centre of the screen
This is the second goblin design, the medic.
Of the early concepts, she has the most changes:
Braided ponytail rather than pigtails, a mask added and more of a beret/cap.
and this one doesn't have arms, which I don't think helps her survival very much, looking back on it.