Urgente de último momento: Iraís Reyes, la diputada que se volvió viral en redes sociales por estar en contra de los impuestos a los videojuegos.
“El día de hoy denunciamos a Sony ante la ComisiónNacional Antimonopolio. Desde 2028, PlayStation deja de producir juegos físicos. Su tienda digital se vuelve el único canal en México: el precio que Sony decida, las condiciones que Sony imponga, sin poder revender, prestar ni intercambiar. Y lo que compras en digital no es tuyo, es una licencia que te pueden quitar. Ya pasó en Europa en 2022, está pasando con más de 500 películas, y va a pasar con las tiendas de PS3 y PS Vita. Pagas precio de dueño. Te dan derechos de inquilino.”
A new Stardew Valley VR mod lets you play the game in 3D with motion controls
Players can physically swing a scythe, cast a rod, and walk through Pelican Town in first person
The legendary STAR OCEAN series has arrived on GOG! https://t.co/0g1OQ6Vgsj
⭐ STAR OCEAN THE DIVINE FORCE (-60%)
⭐ STAR OCEAN THE SECOND STORY R (-50%)
Embark on epic sci-fi RPG adventures, now available DRM-free for the very first time on GOG. The stars are calling!
WAIT… Xbox and Ubisoft just gave me FOUR PC games because I bought them years ago on Xbox 😭
Opened Ubisoft Connect and they were all sitting there ready to install.
Massive W.
Earlier today, many players began experiencing issues with sign in, enumerating their game libraries and playing games. The team has worked hard throughout the day to fix the issue, and we've restored service as of 2:30 PM PDT. Nonetheless, this is an unacceptable situation, and we must do better to support you.
Over the coming weeks, you'll hear more from me about our services, our platform, and the work we're doing to make XBOX better. And that starts with some transparency about this incident.
What happened. Late last night, a licensing service that sits outside of XBOX, but which XBOX depends upon, began failing. This caused some sign-in scenarios to fail, and it caused many scenarios that require an entitlement check to also fail, such as listing out your Full Library and launching games that you own. It also affected several of our publishing and store partners who depend on those same systems which is why some of you saw issues in specific games and not others.
What we did. Our on-call teams caught the first signals overnight through automated monitoring and declared a major incident. Once we isolated the failing infrastructure, we shifted traffic onto the healthy parts of the system while the team continued to work towards a root cause. Service came back unevenly across regions which is why some of you recovered hours before others.
What's next. We're running a full post-incident review. I care less about the one-line root cause and more about the real questions: why a failure in one service was able to take down this much, why recovery took as long as it did, and what we change so a single point of failure can't ruin your night again. That means hardening the dependencies underneath sign in and game launch, improving how we detect and contain this class of failure, and being faster and clearer with you when something breaks.
Thank you for your patience, and for the reports that genuinely helped us narrow this down. We'll do better.