@Alchemist He was such an uncompromising artist and his albums are among the best concept albums of all time. Thanks Ka for contributing your work. RIP.
@bipmatt i've seen this tutorial :) my first approach was really similar. but transforming from object to camera space is indeed more performant.
i am currently not sure how to realease these, as it not really plug an play. but if you are interested, i can send the file via DM
i have finally found a solution that doesn't require weird hacks or a script:
ps1-esque affine texture mapping with the help of geometry nodes in blender
#PS1#PSX#b3d#Blender3d#geometrynodes
question: was anyone been able to replicate affine texture mapping in blender? i am trying to replicate this wobbly look of the ps1, but i cant wrap my head around it and it seems there is not solution on shader level yet.
the idea:
multiply the UVs in vertex stage/geometry nodes by the view distance. Then undo this in fragment stage/shader nodes by dividing the distance from the scaled UVs.
Procedural landscape generation made with Geometry Nodes in Unity with the awesome BEngine plugin from @mifth1982
Generating geometry is cool, but the really usefull thing is working with prefabs, so it is possible to use GPUinstancing for grass etc...
#b3d#unity3d#gamedev