Thanks! Small-size readability is exactly what I was checking while making the icon.
Itβs a spoken English practice app for working professionals - helping with real speaking confidence in work situations, not just generic language learning.
Still early, so keeping the exact focus a bit high-level for now.
What problem is your utility solving?
Day 3 of building my first iOS app.
Spent today in Icon Composer making the app icon.
Went through a few directions before settling on one that feels clean and clear at small sizes. Still testing how it looks on the home screen.
#BuildInPublic#iOSDev
Thanks. Yeah, the niche feels clear so far.
TestFlight is definitely the plan before a full App Store launch. Want to get a small group of real users in and see how the practice flow actually feels before going wider.
Still early on the build though, so the beta is a bit further out.
Thanks! Appreciate it.
Itβs a spoken English practice app for working professionals - focused on real speaking confidence rather than generic language learning.
Still early days, so keeping the exact focus a bit high-level for now.
How was the experience shipping your first few apps?
@routine_genius Thanks. Useful numbers.
Still deciding on the speech stack, but the confabulation point is noted - noisy environments make that tricky.
Day 1 of building my first iOS app. π
A spoken English practice app for working professionals who need real speaking confidence (not just another generic language app).
Designs are done - made with Claude Design. Sharing a UI screen below.
Building the entire thing in public for accountability + to find people who want to follow the journey from design β code β App Store.
Idea stays high-level for now. Execution is the real moat.
Follow if you want regular updates on progress, struggles, and learnings.
#BuildInPublic #iOSDev #IndieHacker #SwiftUI
@abolbuild Leaning toward cutting some for v1 π core flow + basic retention first. A lot of the edge cases can come after the first users are in. Shipping > perfect screens right now.
Day 2 of building my first iOS app.
Yesterday I had 19 designed screens and thought I was almost done.
Today I audited them against the spec and found 34 missing. Not visual polish - the ones that decide if anyone actually comes back.
The happy path was fully designed. Every unhappy path was missing: loading states, offline states, and what happens when the user stays silent.
Worse, the retention loop was incomplete. Every countdown was designed. Every arrival was missing. Reaching a milestone paid off with nothing.
19 β 62 screens. Day 3 is tokens and contrast.
#BuildInPublic #iOSDev
@not_sacke Thanks! Yeah, most apps stop at listening and reading. Speaking is where people actually struggle in real situations.
Thatβs the main reason Iβm building this. The design-to-App-Store part is definitely going to be the real learning curve.
Appreciate the encouragement π
Your passport application got delayed and nobody told you the real reason? A lot of countries are now auto-rejecting photos that look even slightly AI-touched.
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A lot of passport photo tools quietly apply those edits. They seem easy until the application gets rejected.
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Discord keeps rejecting your emoji because itβs over 256KB?
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