-Players can create their own Empires
-Create fleets
-New rebellions code
-Credit loot for destroying enemy ships & More.
*Starting on Multiplayer support & considering to release the current version tonight tonight for $7.95 & a free demo version.
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You can browse to the history tab to view the past events of the galaxy,thinking of using the name Galaxy in conflict, starting on stats implementation, might create a subreddit to keep track of changes & more.
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The player can finally interact with battles between other factions fleets, currently the battles are Auto resolved, thinking about implementing an after battle report which details the battles results, maybe Multiplayer co-op after that?
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Feeling rather good about my progress, still need to add labels & battle interactions for the player, should have a playable demo out pretty soon, nice feeling to see years of work finally coming together!
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Time to get back into the grind of working on my 2D Mount & Blade in space sandbox RPG, next up:
-Player Progression system
-Luxury goods to augment population happiness
-SFX
-Drop in battle system
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Finished implementing a rebellion system, if the local populations needs are not met, there is a chance that they will rebel against their current Faction and fight for their independence.
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When generating a new galaxy - the factions 2D ship icons are also randomly regenerated, a dynamic living galaxy, where an individual AIs actions can have larger effects on the Galaxy around it.
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Implemented a dynamic Economy & Industry chain where goods need to be transported around by trade fleets, so many different ways to take advantage...maybe the local population will rebel against their faction?
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