I've successfully been able to code in the Line of Scrimmage; meaning I'll now be able to develop play positioning and starting points for plays going forward! Small steps for big gains! ๐ค๐พ
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Testing & correcting the QB's ability to throw either a bullet or "arc" pass depending on the receiver's distance. Next, we've incorporated logic into the receiver to determine whether the ball is caught or dropped, based on the receiver's entered Catch Rating.
Someone paid the light bill ๐
Adding lights made me realize how dark the demo arena really was. Lol the bright lights definitely helps bring the arena/indoor football game to life! ๐
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This doesn't seem like a big update, but from the development side, this make my life SO much easier!
Being able to quickly use the controller to jump in and out of testing, helps speed up the process tremendously.
Went back and cleaned up the digital route after a few troubleshooting sessions; we are looking good!
With this route in the bag, we've learned quite a bit and now have the base for creating other routes on the tree and then incorporating them into whole plays at a time ๐ค๐พ
During development I needed a way to get a full view of plays as they're developed... then I started thinking like a HC... why not grab the endzone view? This camera will provide some cool features down the line to provide an authentic experience! (Hint) ๐
As we start working on developing cutting-edge animations, we keep working on the logic to make this one of the most in-depth experiences. With the QB throw dynamic in place, time to focus in the receivers.
Brick by brick, day by day!
Looking clean!
In this final clip, we finally got the arc, physics and gravity effects all in place! As the clip progresses, you'll notice the ball gets closer and closer to replicating the real thing, especially once the "spiral spin" is added
Let's hear it fans! Share your thoughts and share examples of players who represented the suggested Archetypes below ๐
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#indoorfootball#arenafootball#videogame#inprogress#touchdown
Adding a Catch Point to the "x" receiver proved to be a great addition to the update. Ball now travels to the chest of the receiver instead of their feet. Clip ends with a Failure of the test, as I was still adjusting gravity and physics settings for the ball to travel correctly.
We've gone back in and cleaned up the QB throwing dynamic, quite a bit, so much so, we had to break the video up into 3 parts ๐ค๐พ
We readjusted how the receiver is determined by the QB, process the ball to travel from point A to point B with a natural arc and gravity effects.
The first round of fan votes have come in! Check out who has had their name submitted already ๐ Do you agree with this list? Dont see someone you think should have a shot? Visit https://t.co/OS4ssqJuEY to cast your vote today! #indoorfootball#arenafootball#videogamedevelopment