Woah it's been 1 year since I joined @riotgames on @TFT!
It's also only 1 year for our team in 🇸🇬 but we already had the chance to work on some insanely cool stuff.
More to come VERY soon
Super proud that the team here worked on both the Rotating Shop AND the 5 Year Bash login rewards. We're launching the event 1 patch after the Rotating Shop so there should be plenty of items to grab with your free rewards!
Everyone knows the first rule of a Birthday Bash is to just show up! Log in every day for 10 days during the 5 Year Bash to claim your reward. Talk about a party favor!
🥳Put on those party hats and break out the cake.🎉
Teamfight Tactics is turning 5 years old (aww!) To celebrate, we’re taking a trip down memory lane with a special game mode, a plethora of presents, and more!
Stay tuned for more anniversary antics coming to a Convergence near you.
"As we’ve iterated on #TFT’s monetization over the past few years, one of the biggest pieces of feedback we’ve received from Players is a desire for MORE AGENCY in choosing specific cosmetics." The Rotating Shop is our answer to that and is coming soon!
#UI#UX#Monetization
Seriously Google Search, be better.
Your first result is a spoof of the legit Notion homepage, completely indistinguishable in your interface.
Why do you show 'notion. so' when the ad doesn't lead there, but to a spoof 'notlion. co'?
FYI @NotionHQ
@SorceryStory Exactly!
I don't want to manage the scope of my personal projects, I already have to do that at work. I want to dream big, to try crazy stuff.
I found my gamedev notebook from 8 years ago and it's the motivation I needed:
- 30 pages of detailed designs for game A
- small note at the end: too complex, need to think of a simpler game
...
- 3 pages of design for game B
- small note at the end: fuck it, I want to do game A
Registering my kid's birth in 🇸🇬: done in 1 hour, everything instant in an app
Registering my kid's birth in 🇵🇹: wait 1 week for 'urgent' appointment, fill redundant documents in person in the embassy.
Wait 2 weeks, ask for an update, 'ah you know, it's the Easter'.
Seriously?
In GTA San Andreas, small planes are periodically created near the player to perform a fly-by.
Sometimes they crash.
Before creating the plane, my code looks for obstacles in its path.
It scans a number of lines in the forward direction of the plane. These scans are slow so I used the absolute minimum. (Just the body and wingtips I believe) This is why thin obstacles are sometimes not detected.
In addition, the planes would sometimes loose some height, right after being created because their initial speed may not have generated enough lift.
There was an additional problem when map models were not streamed in yet. Their collision would be loaded after the plane had already been created.
These issues would occasionally allow planes to be created on a doomed flightpath.
I was aware of the crashes and briefly considered removing the fly-by’s altogether.
In addition:
@__silent_ just pointed out there was an actual bug in the code. I didn't know that.
https://t.co/yU2obVpTfU
https://t.co/AsJYzjmkei
https://t.co/5JXbV3aPl9
#gta #gamedev