Voxels, you say? Funny sounding word, eh? But there was a time in the early 90s when they were all the hype!
Those of you old enough to actually remember when voxels revolutionized gaming, will probably do so because of Comanche: Maximum Overkill (NovaLogic, 1992).
It is widely regarded as the first commercial game using that technology. Voxels, short for "volumetric pixels", are the 3D equivalent of 2D pixels - simply put.
When Comanche was released, there was quite a lot of hype around it, being the first to divert from the much more common use of polygons for 3D worlds, not just in flight sims.
Gameplay was more suitable for beginners, and maybe less interesting for flight sim veterans who expected more depth in terms of controls and missions (e.g. what the likes of Gunship 2000 had to offer).
The game's relatively modest system requirements for its era also made it more appealing to the casual gamer, targeting 386 PCs, and making it accessible rather than "high-end".
If there was ever a benchmark for a 90s gaming station, I think we just found it.
This setup might have its own gravitational field. What a beast. What a work of art!