A quick one – the Tatar is already in the engine. From my unsophisticated perspective – for tactical gameplay, this quality should be sufficient. Let's attach the animations.
Die 13 Martis — 18 days to slice
Level assembly: roads, terrain, veg, new thatched roofs.
(Hair cards? Suddenly seem fine.)
Mechanics are set.
Now — mission design.
Will it be legend or dice grind?
For the Lion. And the Rose.
#IndieDev#TacticalRPG#GameDev#LevelDesign#1454Game
It’s live.
Our Steam page is up:
https://t.co/6ogC6m8iGG
Wishlist if you’re into:
🔹 XCOM-style combat
🔹 Kingdom Come-level authenticity
🔹 Stories of the forgotten
More soon.
— Rado
Self-made deadline. No boss.
But the weight? All mine.
Neumark outskirts:
Wooden houses, thatched roofs (today),
Fences between moats — to block rafts, slow attacks.
Based on period art.
Daily work.
One step closer.
#IndieDev#TacticalRPG#GameDev#1454Game
Die 11 Martis, MMXXVI — 20 days to vertical slice.
https://t.co/uOrRblBb7M
Cartoonish placeholders out. Gold was too loud — now we’re tuning the palette.
Core loop works. Gray areas shrinking. On track for demo.
#1454 #IndieGameDev#TacticalRPG
A turn-based tactical game set in the fire and shadow of 1454 Prussia — a land torn between the Teutonic Order, the Kingdom of Poland, and those caught in between.
21 days to vertical slice.
For the Lion and the Rose.
#IndieGameDev#TacticalRPG#MedievalGames#PolishGameDev