Every trade has a 10% tax split: 5% platform, and 5% directly into the Kingdom Wonder Vault. Holding the crown means controlling real server trade revenue.
We’re building in the open and testing our pre-launch class loops. Feedback is always welcome!
Watching Web3 marketplaces panic-sell assets down to $0.00 is painful.
To stop bot undercutting and hyper-inflation, our web marketplace uses standardized baseline pricing so players get a fair, predictable return for their time.
The goal is a 100% free-to-play, player-driven economy built on 3 specialized classes:
Gatherers harvest raw materials.
Hunters fight monsters for rare drops.
Crafters forge raw materials into gear, speedups & teleports.
Every class relies on the others to progress.
I used to love classic 4X strategy games like Game of War, but whoever had the deepest wallet always won.
Then Web3 games came along, but the resources you gathered meant nothing after a month and the games died.
I started building Bond of Steel on Solana to fix both.
Most Web3 players will enter empty-handed at launch.
A few are already choosing their class, running hourly missions, and hoarding Founder Points (FP) for locked launch chests.
Which one will you be when kingdom gates open?
🔗 https://t.co/eC85owqxkM
⚔️ Announcing the Bond of Steel Whitepaper
Dive into our player-driven Web3 4X strategy economy built on @Solana.
Discover how Gatherers, Hunters, & Crafters power a standardized marketplace with a 5% Kingdom Wonder Tax.
📖 Read the Whitepaper: https://t.co/gexK50WHsV