this isn't 100% wrong but also doesn't really get at the issue.
It isn't Valve's fault (sort of) that Steam is an effective monopoly, however it just sucks a lot that we don't have real competitors considering Steam is faaaar from perfect.
Valve's Gabe Newell believes Steam doesn't have a monopoly, saying that gamers have “enormous choice” about where they buy games
“Whether they buy the game on an Xbox, or Steam, or Epic Games Store, or whether they buy it directly from software developers”
>back a little, I think that 'genre blend' is the silliest part here as it is way too neutral to judge. Even in the video he seems to trip up over it as there is no distinction between what type of genre blending is being referred to.
Shoutouts to anyone who read this ramble lol
This is very game design major coded lol.
However I think this is a silly list idea, one a lot of people seem to misunderstand. From watching about 30 min of the video, the approach to multiple of these trends seem to be more about their overprevalence which can be fair to an
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> That doesn't mean that I can't see the bad parts of the overall impact of these trends. I certainly think that roguelite elements should usually stay in their own lane as they are actually quite hard to get right. (Also yeah remakes are mostly bad lol).
However to trace
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@wondermagenta@NetsuiAyahoshi I like to argue almost the opposite (yet fundamentally the same), that metroidvanias are just big zelda dungeons (there is some nuance there but I get surprised over how many seem to not see the connection in the gsmeplay loop.