@TimSweeneyEpic@YourWaifu@TheSeaMouse Hi Tim. Try GFN Ultimate if you haven’t, ideally at 120 Hz. Hardcore gamers on 120–360 Hz RTX 4090+ setups may notice the difference, but most gamers are on slower local systems and can actually get lower end-to-end latency thanks to higher FPS and faster frame delivery.
@josethevrtech Sure, but I would say the same about most smartphones. You could carry a separate professional camera, GPS, flashlight, music player, etc. But a phone is good enough for most people, so they don’t need to carry all those separate devices. 1/2
@BeardoBenjoYT@GenWorldTV The best-case scenario would be for AA-AAA developers to see the level of quality a SINGLE PERSON can achieve by converting a game to VR and start including native VR support in their games. Hire the best modders and let them work the same magic in an official capacity.
@Heaney555@Aidan_Wolf For example, the next version of the Meta VR Glasses could have a higher FOV while still being compatible with the processing/battery unit from the first version.
That kind of modular design could make upgrading a lot cheaper. 3/3
@Heaney555@Aidan_Wolf Then the Quest 4 could be just the headset, designed to connect to the same Meta VR Glasses processing/battery puck.
It would make upgrading individual parts a lot easier and could also help reduce the price. 2/3
@Lunayian I like the idea of the compute puck, especially if it’s replaceable. As we reach retina-quality displays, you could upgrade the battery and processing power without having to replace the entire headset.
@Thrilluwu By that logic, PC games shouldn’t have graphics settings. Going from Low to Ultra can drastically change how the same game looks. We’ve already been having different visual experiences for decades while still sharing the same game experience.