Hello everyone! Welcome to my channel! This channel I will be streaming and uploading videos from my streams/recordings about games I enjoy and will be playing.
A quick look at the new crafting UI, tooltips, and inventory in Cube World Omega. Working on actual craft stations and shops next! #cubeworld#cubeworldomega
As mentioned in a previous post, NPCs can travel across large distances (several kilometers). I implemented this in my new multiplayer system. All NPC's are controlled by a server. In this test, they all gather at one point and dance when they reach it. #cubeworld#omega
Cube World Omega is running great on the ROG XBox Ally X, really happy! Getting up to 120 fps and there‘s still room for optimizations. Feels magic playing my game on a handheld.
@wol_lay Actually running on multiple OS’s is an amazing feat for sure. I’m curious to see how the new multiplayer would be organized rather than the last two games. Can’t wait to see more updates
Instead of using UE, I built my own Vulkan engine for full control over rendering and memory. Features:
- Data-driven rendering
- Preallocated arenas, no runtime heap
- Cascaded shadow maps
- Temporal AA
Currently building a fully 3D voxel GUI. #cubeworld#vulkan