@plead444@Dr_Autistic_3D@InfinityWard If it’s really not a problem, then increase the range. ARs only have around 20m of effective range now—go slightly farther and they hit like toy guns. You’d think we were playing Halo.
@plead444@Dr_Autistic_3D@InfinityWard at a little more range, you’ll need six or seven shots. by the time your first four finally land, I only need one shot to kill. Lmao.
@plead444@Dr_Autistic_3D@InfinityWard ur wrong dude. with short ttk, missing one shot with a sniper or shotgun can be fatal. with long ttk, they get multiple chances to recover—especially now that everyone moves slower without tac sprint, making targets easier to hit.
@InfinityWard TTK is the foundation of an FPS. You set it first, then design maps and gameplay around it. Apex and CS are built around their TTK—so why is CoD drastically changing it after one week of testing?
@FogRollingIn__@ItsRay_9 Honestly, IW should just remove Tac Sprint’s sprint-to-fire delay and add an MW3-style perk that disables Tac Sprint but greatly boosts normal sprint speed. That way everyone wins, instead of making everyone move like they’re crippled without the perk.
@FogRollingIn__@ItsRay_9 Haven’t you noticed how weird the second beta feels after increasing TTK? Everyone is jumping around in tiny hallways and rooms, taking forever to kill each other. On BO7’s more open maps, I wouldn’t complain—but MW4’s maps clearly weren’t designed for long TTK.
@FogRollingIn__@ItsRay_9 IW CoDs have had both high mobility (Infinite Warfare) and low mobility (MW4), but their TTK has always been short. Their maps are designed around fast kills too.