A still-theoretical paper from @NVIDIAAI "Neural Scene Graph Rendering" envisioning what the underlying compositional artists tools might look like in a pure AI / rendering world.
https://t.co/kqD0HW4K5r
https://t.co/iuz8a3tyLD
7/
🌐 Center of Graphics & Geometric Computing Seminar 2020/2021 https://t.co/ExlnPdWeZg
📺 YouTube playlist https://t.co/DrLtRDIXGn
👩🏫 Coordinated by @mirelaben https://t.co/RGcdpmzlDk
I'm excited to announce in partnership with the @NVIDIA Deep Learning Institute that the Graphics Codex is now a free online computer graphics rendering and ray tracing textbook at
https://t.co/Abckbi0l1f
The programming projects run everywhere and are accelerated on RTX GPUs.
📄Heeren (2016) Splines in the Space of Shells https://t.co/4jBpN93UkT
🏆SGP 2016 Best Paper
📽 https://t.co/y4eCRThsSI
👨🏫Behrend Heeren https://t.co/SwsiDZRENv
👨🏫Martin Rumpf https://t.co/13qSB9rey3
👨🏫Max Wardetzky https://t.co/mELhkSRLen
👨🏫Benedikt Wirth https://t.co/HXhMhWrRUE
Stoked to release work done as a summer intern at NVIDIA!
Kaolin: A Pytorch library for Accelerating 3D DL research
Paper: https://t.co/UQC0r7mm6Y
Code: https://t.co/OcgZts6qHI
Work w/ @EdwardJamesSmi4, JF, @Caenorst , Artem, Tommy, @RevLebaredian@gavrielstate@FidlerSanja
This year at #gtc21 we feature our TagLab tool. Register (it is free!) and give a look at the nice intro video (E31428) of Gaia Pavoni presenting this tool and how it brings AI into coral reef monitoring...
https://t.co/Rc07Crv1rG
Page with links to courses and seminars on geometry processing:
https://t.co/0ri7XYumuD
(updated some links and added zoom seminars)
Ping me if you teach geometry processing / have a public zoom seminar and want your course / seminar added.
released today: a (free) 100 page 'Guided Tour to the Plane-Based Geometric Algebra PGA' by Leo Dorst at https://t.co/x6CuOGeiFv
Some plain notions on plane motions! (add something funny they suggested..)
please RT!
Deep Textures: using machine learning to create unexpected materials with textures and normal data.
A project built by @cunicode during his Runway flash residency
https://t.co/bFx1g2xpYk
✍ Casselman (2017) The Joy of Barycentric Subdivision https://t.co/tCwokOVpEi
👨🏫 Bill Casselman (UBC) https://t.co/GXbUzD7CS4 | https://t.co/0iZF4jSzw8
📄 Snyder (2012) Polyhedral Sundials https://t.co/vex7xKPFC4
👨🏫 Donald L. Snyder (Washington U) https://t.co/t54PPI62EQ
🌞 North American Sundial Society https://t.co/OGzVE9fxQ4
⤷ 📑 The Compendium (journal) https://t.co/pMvVwyRVUN
1/6 ‼️NEW PACKAGE! And it's awesome. Introducing {shadr}: Write and execute GLSL shaders directly in #rstats!
Here we run the shader "Seascape" by Alexander Alekseev to generate a beautiful realistic 3D water scene, entirely via R. #shadr
Github:
https://t.co/qEG4vE6ahp
📄 Riemann (1854) On the Hypotheses which lie at the Bases of Geometry https://t.co/Ug6ZhO0QXt
🔖 History of manifolds and varieties » "The famous Göttingen inaugural lecture (Habilitationsschrift)" https://t.co/I8iMyFWJKA
👨🏫 Bernhard Riemann (1826 - 1866) https://t.co/P9DLa1rqoq