@PSYCHOV3N0M@Vincent_Teoh@Alienware I'm not. I wasn't talking about pixel density. I meant clear as in understandanle. 4k refers to the horizontal pixel count. Calling it 4k uw makes no sense the horizontal pixel count is 5k.
2160p uw make sense, 1440p uw made sense and so does 5k2k. It's 5k horizontal 2k vertical
@PSYCHOV3N0M@Vincent_Teoh@Alienware 5k2k is way more clear than 4k ultrawide. It tells you both dimensions.
You'd have a point if you called it 2160p ultrawide.
@RdHdSteppeson@HurtboxTV@Pirat_Nation Selling it cheaper is not a ripoff. Forcing the same price is Steam ripping you off. The cheaper price is only viable because there is no 30% cut so just selling it the same on steam is not an option.
@RdHdSteppeson@HurtboxTV@Pirat_Nation Just noticed the blue check. You are retarded. There already is ubisoft version steam gets 0$ on but the same price as steam. By your logic they should delete that as well.
@HurtboxTV@Pirat_Nation How is depriving you off the option to buy it cheaper on a different store positive? The steam version would still be there for the same price as always.
@RAJDERcsgo@wazerFPS@ThourCS2@csmoneytrade It will appear faster horizontally and fuck you up for a while.
The same mouse movement will rotate you the same ammount but when it's stretched the same angle will be a bigger distance on screen.
Margin of error for your mouse movement and hitting is the exact same on both.
@Dyrallise@wazerFPS@ThourCS2@csmoneytrade The horizontal stretching also increases your horizontal sens. Your physical margin for error with your mouse movement is the exact same.