@DeimosVRC LOL I will say that the tracking from an iphone using iFacialMocap seems more sensitive/accurate, so if u notice some differences between testing in blender versus testing face tracking in VRC, it is normal!! This is good for checking if the tracking is 'correct' or works right!
@Noeynft_4815 This is a result of the game's outline effect! The outlines flare at the ends of the strands instead of narrowing to a point because the vertices on the point aren't all merged to one point (happens with curves). I leave them unmerged for UVing, so the strands can be straight!
@talentedtrait https://t.co/BM6NnUEJYQ this is the tutorials i used, there's other pages showing the steps of uploading/making textures/the rigging etc etc
@talentedtrait model the hair with curves > make textures and RGB mask (the texture is mostly AO map i painted on a little) > do the rigging/skinning part and then upload it into the game! there is already great wiki pages showing the steps of how to make items/cc stuff its so good
@Darcyfbx Everything u make is so incredible dude I'm so excited to see what you make oh my goodness!! I feel like the character creation of this game kind of hits the 'low poly/ps2 style' spot for me even tho its a different style, seeing what ppl will do with it will be super neat
Just released a VRChat asset for the first time ever!
(It's a free hair cap texture pack for Sunny Head by @23Minks)
Please check it out and let me know what you think. :)
@ElizaByteVR Yeah!! I havent rly given live mode a full try yet but i am messin with the paramaker a lot! Making textures for it is really easy, they're just grayscale and masks
@MrSauce_VRC Thank you!! I thought I could try to push the jawopen more too but wasn’t sure, I’ll have to try to exaggerate it more, the eyewide too… grateful for the tips!!😭